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Turn off boundSecondaryIsInputAttachment_ when we don't have one.
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@ -381,6 +381,7 @@ void DrawEngineVulkan::BindShaderBlendTex() {
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boundSecondaryIsInputAttachment_ = true;
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fboTexBindState_ = FBO_TEX_NONE;
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} else {
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boundSecondaryIsInputAttachment_ = false;
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boundSecondary_ = VK_NULL_HANDLE;
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}
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}
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