From ab65c5210ca3bebf621d09a4a778b408413a0f7d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 14 May 2018 21:20:51 +0200 Subject: [PATCH] GLES shader depal fix. Again, this is disabled by default so should not affect anything. --- GPU/GLES/FragmentShaderGeneratorGLES.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/FragmentShaderGeneratorGLES.cpp b/GPU/GLES/FragmentShaderGeneratorGLES.cpp index 16ea72da39..20cfebbfe5 100644 --- a/GPU/GLES/FragmentShaderGeneratorGLES.cpp +++ b/GPU/GLES/FragmentShaderGeneratorGLES.cpp @@ -174,7 +174,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, uint64_t *uniform bool isModeClear = id.Bit(FS_BIT_CLEARMODE); - if (shaderDepal) { + if (shaderDepal && gl_extensions.IsGLES) { WRITE(p, "precision highp int;\n"); }