Break out the JoystickHistoryView

This commit is contained in:
Henrik Rydgård 2023-02-01 14:58:16 +01:00
parent 102607a6e8
commit a88bafff4d
13 changed files with 173 additions and 133 deletions

View file

@ -1291,6 +1291,8 @@ list(APPEND NativeAppSource
UI/TouchControlVisibilityScreen.cpp
UI/GamepadEmu.h
UI/GamepadEmu.cpp
UI/JoystickHistoryView.h
UI/JoystickHistoryView.cpp
UI/OnScreenDisplay.h
UI/OnScreenDisplay.cpp
UI/ControlMappingScreen.h

View file

@ -45,6 +45,7 @@
#include "Core/Config.h"
#include "UI/ControlMappingScreen.h"
#include "UI/GameSettingsScreen.h"
#include "UI/JoystickHistoryView.h"
#if PPSSPP_PLATFORM(ANDROID)
#include "android/jni/app-android.h"
@ -446,132 +447,6 @@ void KeyMappingNewMouseKeyDialog::axis(const AxisInput &axis) {
}
}
enum class StickHistoryViewType {
INPUT,
OUTPUT
};
class JoystickHistoryView : public UI::InertView {
public:
JoystickHistoryView(StickHistoryViewType type, std::string title, UI::LayoutParams *layoutParams = nullptr)
: UI::InertView(layoutParams), title_(title), type_(type) {}
void Draw(UIContext &dc) override;
std::string DescribeText() const override { return "Analog Stick View"; }
void Update() override;
void SetXY(float x, float y) {
curX_ = x;
curY_ = y;
}
private:
struct Location {
float x;
float y;
};
float curX_ = 0.0f;
float curY_ = 0.0f;
std::deque<Location> locations_;
int maxCount_ = 500;
std::string title_;
StickHistoryViewType type_;
};
void JoystickHistoryView::Draw(UIContext &dc) {
const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(ImageID("I_CROSS"));
if (!image) {
return;
}
float minRadius = std::min(bounds_.w, bounds_.h) * 0.5f - image->w;
dc.Begin();
Bounds textBounds(bounds_.x, bounds_.centerY() + minRadius + 5.0, bounds_.w, bounds_.h/2 - minRadius - 5.0);
dc.DrawTextShadowRect(title_.c_str(), textBounds, 0xFFFFFFFF, ALIGN_TOP | ALIGN_HCENTER | FLAG_WRAP_TEXT);
dc.Flush();
dc.BeginNoTex();
dc.Draw()->RectOutline(bounds_.centerX() - minRadius, bounds_.centerY() - minRadius, minRadius * 2.0f, minRadius * 2.0f, 0x80FFFFFF);
dc.Flush();
dc.Begin();
// First draw a grid.
float dx = 1.0f / 10.0f;
for (int ix = -10; ix <= 10; ix++) {
// First draw vertical lines.
float fx = ix * dx;
for (int iy = -10; iy < 10; iy++) {
float ax = fx;
float ay = iy * dx;
float bx = fx;
float by = (iy + 1) * dx;
if (type_ == StickHistoryViewType::OUTPUT) {
ConvertAnalogStick(ax, ay);
ConvertAnalogStick(bx, by);
}
ax = ax * minRadius + bounds_.centerX();
ay = ay * minRadius + bounds_.centerY();
bx = bx * minRadius + bounds_.centerX();
by = by * minRadius + bounds_.centerY();
dc.Draw()->Line(dc.theme->whiteImage, ax, ay, bx, by, 1.0, 0x70FFFFFF);
}
}
for (int iy = -10; iy <= 10; iy++) {
// Then horizontal.
float fy = iy * dx;
for (int ix = -10; ix < 10; ix++) {
float ax = ix * dx;
float ay = fy;
float bx = (ix + 1) * dx;
float by = fy;
if (type_ == StickHistoryViewType::OUTPUT) {
ConvertAnalogStick(ax, ay);
ConvertAnalogStick(bx, by);
}
ax = ax * minRadius + bounds_.centerX();
ay = ay * minRadius + bounds_.centerY();
bx = bx * minRadius + bounds_.centerX();
by = by * minRadius + bounds_.centerY();
dc.Draw()->Line(dc.theme->whiteImage, ax, ay, bx, by, 1.0, 0x70FFFFFF);
}
}
int a = maxCount_ - (int)locations_.size();
for (auto iter = locations_.begin(); iter != locations_.end(); ++iter) {
float x = bounds_.centerX() + minRadius * iter->x;
float y = bounds_.centerY() - minRadius * iter->y;
float alpha = (float)a / (float)(maxCount_ - 1);
if (alpha < 0.0f) {
alpha = 0.0f;
}
// Emphasize the newest (higher) ones.
alpha = powf(alpha, 3.7f);
// Highlight the output.
if (alpha >= 1.0f && type_ == StickHistoryViewType::OUTPUT) {
dc.Draw()->DrawImage(ImageID("I_CIRCLE"), x, y, 1.0f, colorAlpha(0xFFFFFF, 1.0), ALIGN_CENTER);
} else {
dc.Draw()->DrawImage(ImageID("I_CIRCLE"), x, y, 0.8f, colorAlpha(0xC0C0C0, alpha * 0.5f), ALIGN_CENTER);
}
a++;
}
dc.Flush();
}
void JoystickHistoryView::Update() {
locations_.push_back(Location{ curX_, curY_ });
if ((int)locations_.size() > maxCount_) {
locations_.pop_front();
}
}
AnalogSetupScreen::AnalogSetupScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {
mapper_.SetCallbacks([](int vkey) {}, [](int vkey) {}, [&](int stick, float x, float y) {
analogX_[stick] = x;

100
UI/JoystickHistoryView.cpp Normal file
View file

@ -0,0 +1,100 @@
#include "UI/JoystickHistoryView.h"
#include "Common/UI/Context.h"
#include "Common/UI/UI.h"
// From ControlMapper.h
void ConvertAnalogStick(float &x, float &y);
void JoystickHistoryView::Draw(UIContext &dc) {
const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(ImageID("I_CROSS"));
if (!image) {
return;
}
float minRadius = std::min(bounds_.w, bounds_.h) * 0.5f - image->w;
dc.Begin();
Bounds textBounds(bounds_.x, bounds_.centerY() + minRadius + 5.0, bounds_.w, bounds_.h / 2 - minRadius - 5.0);
dc.DrawTextShadowRect(title_.c_str(), textBounds, 0xFFFFFFFF, ALIGN_TOP | ALIGN_HCENTER | FLAG_WRAP_TEXT);
dc.Flush();
dc.BeginNoTex();
dc.Draw()->RectOutline(bounds_.centerX() - minRadius, bounds_.centerY() - minRadius, minRadius * 2.0f, minRadius * 2.0f, 0x80FFFFFF);
dc.Flush();
dc.Begin();
// First draw a grid.
float dx = 1.0f / 10.0f;
for (int ix = -10; ix <= 10; ix++) {
// First draw vertical lines.
float fx = ix * dx;
for (int iy = -10; iy < 10; iy++) {
float ax = fx;
float ay = iy * dx;
float bx = fx;
float by = (iy + 1) * dx;
if (type_ == StickHistoryViewType::OUTPUT) {
ConvertAnalogStick(ax, ay);
ConvertAnalogStick(bx, by);
}
ax = ax * minRadius + bounds_.centerX();
ay = ay * minRadius + bounds_.centerY();
bx = bx * minRadius + bounds_.centerX();
by = by * minRadius + bounds_.centerY();
dc.Draw()->Line(dc.theme->whiteImage, ax, ay, bx, by, 1.0, 0x70FFFFFF);
}
}
for (int iy = -10; iy <= 10; iy++) {
// Then horizontal.
float fy = iy * dx;
for (int ix = -10; ix < 10; ix++) {
float ax = ix * dx;
float ay = fy;
float bx = (ix + 1) * dx;
float by = fy;
if (type_ == StickHistoryViewType::OUTPUT) {
ConvertAnalogStick(ax, ay);
ConvertAnalogStick(bx, by);
}
ax = ax * minRadius + bounds_.centerX();
ay = ay * minRadius + bounds_.centerY();
bx = bx * minRadius + bounds_.centerX();
by = by * minRadius + bounds_.centerY();
dc.Draw()->Line(dc.theme->whiteImage, ax, ay, bx, by, 1.0, 0x70FFFFFF);
}
}
int a = maxCount_ - (int)locations_.size();
for (auto iter = locations_.begin(); iter != locations_.end(); ++iter) {
float x = bounds_.centerX() + minRadius * iter->x;
float y = bounds_.centerY() - minRadius * iter->y;
float alpha = (float)a / (float)(maxCount_ - 1);
if (alpha < 0.0f) {
alpha = 0.0f;
}
// Emphasize the newest (higher) ones.
alpha = powf(alpha, 3.7f);
// Highlight the output.
if (alpha >= 1.0f && type_ == StickHistoryViewType::OUTPUT) {
dc.Draw()->DrawImage(ImageID("I_CIRCLE"), x, y, 1.0f, colorAlpha(0xFFFFFF, 1.0), ALIGN_CENTER);
} else {
dc.Draw()->DrawImage(ImageID("I_CIRCLE"), x, y, 0.8f, colorAlpha(0xC0C0C0, alpha * 0.5f), ALIGN_CENTER);
}
a++;
}
dc.Flush();
}
void JoystickHistoryView::Update() {
locations_.push_back(Location{ curX_, curY_ });
if ((int)locations_.size() > maxCount_) {
locations_.pop_front();
}
}

38
UI/JoystickHistoryView.h Normal file
View file

@ -0,0 +1,38 @@
#pragma once
#include <deque>
#include "Common/UI/View.h"
enum class StickHistoryViewType {
INPUT,
OUTPUT
};
class JoystickHistoryView : public UI::InertView {
public:
JoystickHistoryView(StickHistoryViewType type, std::string title, UI::LayoutParams *layoutParams = nullptr)
: UI::InertView(layoutParams), title_(title), type_(type) {}
void Draw(UIContext &dc) override;
std::string DescribeText() const override { return "Analog Stick View"; }
void Update() override;
void SetXY(float x, float y) {
curX_ = x;
curY_ = y;
}
private:
struct Location {
float x;
float y;
};
float curX_ = 0.0f;
float curY_ = 0.0f;
std::deque<Location> locations_;
int maxCount_ = 500;
std::string title_;
StickHistoryViewType type_;
};

View file

@ -34,7 +34,7 @@ void TiltAnalogSettingsScreen::CreateViews() {
settings->SetSpacing(0);
settings->Add(new ItemHeader(co->T("Calibration")));
InfoItem *calibrationInfo = new InfoItem(co->T("To Calibrate", "To calibrate, keep device on a flat surface and press calibrate."), "");
InfoItem *calibrationInfo = new InfoItem(co->T("To Calibrate", "Keep device on a flat surface and press calibrate."), "");
settings->Add(calibrationInfo);
Choice *calibrate = new Choice(co->T("Calibrate"));
calibrate->OnClick.Handle(this, &TiltAnalogSettingsScreen::OnCalibrate);
@ -53,7 +53,6 @@ void TiltAnalogSettingsScreen::CreateViews() {
settings->Add(new PopupSliderChoiceFloat(&g_Config.fDeadzoneRadius, 0.0, 1.0, co->T("Deadzone radius"), 0.01f, screenManager(),"/ 1.0"));
settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltDeadzoneSkip, 0.0, 1.0, co->T("Tilt Base Radius"), 0.01f, screenManager(),"/ 1.0"));
root_->Add(settings);
settings->Add(new BorderView(BORDER_BOTTOM, BorderStyle::HEADER_FG, 2.0f, new LayoutParams(FILL_PARENT, 40.0f)));
settings->Add(new Choice(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);

View file

@ -22,8 +22,6 @@
class TiltAnalogSettingsScreen : public UIDialogScreenWithBackground {
public:
TiltAnalogSettingsScreen() {}
void CreateViews() override;
void axis(const AxisInput &axis) override;
@ -34,4 +32,3 @@ private:
float currentTiltX_ = 0.0f;
float currentTiltY_ = 0.0f;
};

View file

@ -9,6 +9,8 @@
namespace TiltEventProcessor {
static u32 tiltButtonsDown = 0;
float rawTiltAnalogX;
float rawTiltAnalogY;
//deadzone is normalized - 0 to 1
//sensitivity controls how fast the deadzone reaches max value
@ -71,6 +73,9 @@ Tilt GenTilt(const Tilt &baseTilt, const Tilt &currentTilt, bool invertX, bool i
}
void TranslateTiltToInput(const Tilt &tilt) {
rawTiltAnalogX = tilt.x_;
rawTiltAnalogY = tilt.y_;
switch (g_Config.iTiltInputType) {
case TILT_NULL:
break;

View file

@ -39,4 +39,8 @@ void GenerateTriggerButtonEvent(const Tilt &tilt);
void ResetTiltEvents();
// Lets you preview the amount of tilt in TiltAnalogSettingsScreen.
extern float rawTiltAnalogX;
extern float rawTiltAnalogY;
} // namespace

View file

@ -49,6 +49,7 @@
<ClCompile Include="GameScreen.cpp" />
<ClCompile Include="GameSettingsScreen.cpp" />
<ClCompile Include="GPUDriverTestScreen.cpp" />
<ClCompile Include="JoystickHistoryView.cpp" />
<ClCompile Include="MainScreen.cpp" />
<ClCompile Include="MemStickScreen.cpp" />
<ClCompile Include="MiscScreens.cpp" />
@ -83,6 +84,7 @@
<ClInclude Include="CwCheatScreen.h" />
<ClInclude Include="GPUDriverTestScreen.h" />
<ClInclude Include="HostTypes.h" />
<ClInclude Include="JoystickHistoryView.h" />
<ClInclude Include="MainScreen.h" />
<ClInclude Include="MemStickScreen.h" />
<ClInclude Include="MiscScreens.h" />

View file

@ -2,7 +2,6 @@
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="GameInfoCache.cpp" />
<ClCompile Include="GamepadEmu.cpp" />
<ClCompile Include="NativeApp.cpp" />
<ClCompile Include="OnScreenDisplay.cpp" />
<ClCompile Include="EmuScreen.cpp">
@ -80,10 +79,15 @@
<Filter>Screens</Filter>
</ClCompile>
<ClCompile Include="Theme.cpp" />
<ClCompile Include="GamepadEmu.cpp">
<Filter>Views</Filter>
</ClCompile>
<ClCompile Include="JoystickHistoryView.cpp">
<Filter>Views</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="GameInfoCache.h" />
<ClInclude Include="GamepadEmu.h" />
<ClInclude Include="OnScreenDisplay.h" />
<ClInclude Include="EmuScreen.h">
<Filter>Screens</Filter>
@ -161,10 +165,19 @@
<Filter>Screens</Filter>
</ClInclude>
<ClInclude Include="Theme.h" />
<ClInclude Include="GamepadEmu.h">
<Filter>Views</Filter>
</ClInclude>
<ClInclude Include="JoystickHistoryView.h">
<Filter>Views</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Screens">
<UniqueIdentifier>{faee5dce-633b-4ba6-b19d-ea70ee3c1c38}</UniqueIdentifier>
</Filter>
<Filter Include="Views">
<UniqueIdentifier>{071baa63-c681-4ad6-945b-e126645d1b55}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View file

@ -395,6 +395,7 @@
<ClInclude Include="..\..\UI\GPUDriverTestScreen.h" />
<ClInclude Include="..\..\UI\HostTypes.h" />
<ClInclude Include="..\..\UI\InstallZipScreen.h" />
<ClInclude Include="..\..\UI\JoystickHistoryView.h" />
<ClInclude Include="..\..\UI\Theme.h" />
<ClInclude Include="..\..\UI\MainScreen.h" />
<ClInclude Include="..\..\UI\MemStickScreen.h" />
@ -429,6 +430,7 @@
<ClCompile Include="..\..\UI\GameSettingsScreen.cpp" />
<ClCompile Include="..\..\UI\GPUDriverTestScreen.cpp" />
<ClCompile Include="..\..\UI\InstallZipScreen.cpp" />
<ClCompile Include="..\..\UI\JoystickHistoryView.cpp" />
<ClCompile Include="..\..\UI\Theme.cpp" />
<ClCompile Include="..\..\UI\MainScreen.cpp" />
<ClCompile Include="..\..\UI\MemStickScreen.cpp" />

View file

@ -33,6 +33,7 @@
<ClCompile Include="..\..\UI\TouchControlVisibilityScreen.cpp" />
<ClCompile Include="..\..\UI\ChatScreen.cpp" />
<ClCompile Include="..\..\UI\Theme.cpp" />
<ClCompile Include="..\..\UI\JoystickHistoryView.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
@ -68,5 +69,6 @@
<ClInclude Include="..\..\UI\TouchControlVisibilityScreen.h" />
<ClInclude Include="..\..\UI\ChatScreen.h" />
<ClInclude Include="..\..\UI\Theme.h" />
<ClInclude Include="..\..\UI\JoystickHistoryView.h" />
</ItemGroup>
</Project>

View file

@ -720,6 +720,7 @@ LOCAL_SRC_FILES := \
$(SRC)/UI/SavedataScreen.cpp \
$(SRC)/UI/Store.cpp \
$(SRC)/UI/GamepadEmu.cpp \
$(SRC)/UI/JoystickHistoryView.cpp \
$(SRC)/UI/GameInfoCache.cpp \
$(SRC)/UI/GameScreen.cpp \
$(SRC)/UI/ControlMappingScreen.cpp \