Don't use "threadsafe events" for Ge stuff.

This commit is contained in:
Henrik Rydgård 2017-11-06 00:27:51 +01:00
parent f16d11a43b
commit a827ad23ae

View file

@ -251,20 +251,18 @@ void __GeDoState(PointerWrap &p) {
void __GeShutdown() {
}
// Warning: may be called from the GPU thread, if there is a separate one (multithread mode).
bool __GeTriggerSync(GPUSyncType type, int id, u64 atTicks) {
u64 userdata = (u64)id << 32 | (u64)type;
s64 future = atTicks - CoreTiming::GetTicks();
if (type == GPU_SYNC_DRAW) {
s64 left = CoreTiming::UnscheduleThreadsafeEvent(geSyncEvent, userdata);
s64 left = CoreTiming::UnscheduleEvent(geSyncEvent, userdata);
if (left > future)
future = left;
}
CoreTiming::ScheduleEvent_Threadsafe(future, geSyncEvent, userdata);
CoreTiming::ScheduleEvent(future, geSyncEvent, userdata);
return true;
}
// Warning: may be called from the GPU thread, if there is a separate one (multithread mode).
bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks) {
GeInterruptData intrdata;
intrdata.listid = listid;
@ -274,7 +272,7 @@ bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks) {
ge_pending_cb.push_back(intrdata);
u64 userdata = (u64)listid << 32 | (u64) pc;
CoreTiming::ScheduleEvent_Threadsafe(atTicks - CoreTiming::GetTicks(), geInterruptEvent, userdata);
CoreTiming::ScheduleEvent(atTicks - CoreTiming::GetTicks(), geInterruptEvent, userdata);
return true;
}