diff --git a/GPU/GLES/StateMapping.cpp b/GPU/GLES/StateMapping.cpp index 29470c1fe8..e5137924be 100644 --- a/GPU/GLES/StateMapping.cpp +++ b/GPU/GLES/StateMapping.cpp @@ -864,10 +864,6 @@ void TransformDrawEngine::ApplyDrawState(int prim) { float hScale = 1.0f; float yOffset = 0.0f; - if (vpWidth < 200 && vpWidth != vpHeight) { - vpWidth++; - } - // If we're within the bounds, we want clipping the viewport way. So leave it be. if (left < 0.0f || right > renderWidth) { float overageLeft = std::max(-left, 0.0f);