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@ -864,10 +864,6 @@ void TransformDrawEngine::ApplyDrawState(int prim) {
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float hScale = 1.0f;
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float yOffset = 0.0f;
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if (vpWidth < 200 && vpWidth != vpHeight) {
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vpWidth++;
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}
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// If we're within the bounds, we want clipping the viewport way. So leave it be.
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if (left < 0.0f || right > renderWidth) {
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float overageLeft = std::max(-left, 0.0f);
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