diff --git a/Common/GPU/OpenGL/GLRenderManager.cpp b/Common/GPU/OpenGL/GLRenderManager.cpp index 172511333f..afff7a7b40 100644 --- a/Common/GPU/OpenGL/GLRenderManager.cpp +++ b/Common/GPU/OpenGL/GLRenderManager.cpp @@ -34,7 +34,7 @@ GLRTexture::GLRTexture(const Draw::DeviceCaps &caps, int width, int height, int } w = width; h = height; - depth = depth; + d = depth; this->numMips = numMips; } diff --git a/Common/GPU/Vulkan/VulkanQueueRunner.cpp b/Common/GPU/Vulkan/VulkanQueueRunner.cpp index 2373fd0311..7c9f3eb072 100644 --- a/Common/GPU/Vulkan/VulkanQueueRunner.cpp +++ b/Common/GPU/Vulkan/VulkanQueueRunner.cpp @@ -1602,16 +1602,16 @@ void VulkanQueueRunner::SetupTransitionToTransferSrc(VKRImage &img, VkImageAspec if (img.format == VK_FORMAT_D16_UNORM_S8_UINT || img.format == VK_FORMAT_D24_UNORM_S8_UINT || img.format == VK_FORMAT_D32_SFLOAT_S8_UINT) { // Barrier must specify both for combined depth/stencil buffers. - aspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; + imageAspect = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; } else { - aspect = aspect; + imageAspect = aspect; } recordBarrier->TransitionImage( img.image, 0, 1, - aspect, + imageAspect, img.layout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, srcAccessMask,