diff --git a/GPU/GLES/GLES_GPU.cpp b/GPU/GLES/GLES_GPU.cpp index a53099e5a0..266e54ad35 100644 --- a/GPU/GLES/GLES_GPU.cpp +++ b/GPU/GLES/GLES_GPU.cpp @@ -1581,12 +1581,6 @@ void GLES_GPU::ExecuteOpInternal(u32 op, u32 diff) { #endif case GE_CMD_TEXLEVEL: -#ifndef MOBILE_DEVICE - if (data == 1) - WARN_LOG_REPORT_ONCE(texLevel1, G3D, "Unsupported texture level bias settings: %06x", data) - else if (data != 0) - WARN_LOG_REPORT_ONCE(texLevel2, G3D, "Unsupported texture level bias settings: %06x", data); -#endif if (diff) gstate_c.textureChanged = true; break; diff --git a/GPU/GLES/TextureCache.cpp b/GPU/GLES/TextureCache.cpp index ee954d58b6..b69193105a 100644 --- a/GPU/GLES/TextureCache.cpp +++ b/GPU/GLES/TextureCache.cpp @@ -489,8 +489,8 @@ void TextureCache::UpdateSamplingParams(TexCacheEntry &entry, bool force) { // Enforce no mip filtering, for safety. minFilt &= 1; // no mipmaps yet } else { - // TODO: Is this a signed value? Which direction? - float lodBias = 0.0; // -(float)((gstate.texlevel >> 16) & 0xFF) / 16.0f; + // Texture lod bias should be signed. + float lodBias = (float)(int)(s8)((gstate.texlevel >> 16) & 0xFF) / 16.0f; if (force || entry.lodBias != lodBias) { #ifndef USING_GLES2 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, lodBias);