diff --git a/GPU/GPUCommon.cpp b/GPU/GPUCommon.cpp index 9dfd2cdbbf..0a3083346c 100644 --- a/GPU/GPUCommon.cpp +++ b/GPU/GPUCommon.cpp @@ -1944,7 +1944,7 @@ bool GPUCommon::DescribeCodePtr(const u8 *ptr, std::string &name) { void GPUCommon::UpdateUVScaleOffset() { #ifdef _M_SSE - __m128i values = _mm_slli_epi32(_mm_load_si128((const __m128i *) & gstate.texscaleu), 8); + __m128i values = _mm_slli_epi32(_mm_load_si128((const __m128i *)&gstate.texscaleu), 8); _mm_storeu_si128((__m128i *)&gstate_c.uv, values); #elif PPSSPP_ARCH(ARM_NEON) const uint32x4_t values = vshlq_n_u32(vld1q_u32((const u32 *)&gstate.texscaleu), 8); diff --git a/GPU/GPUCommonHW.cpp b/GPU/GPUCommonHW.cpp index f3e6fb6ea0..617caaea82 100644 --- a/GPU/GPUCommonHW.cpp +++ b/GPU/GPUCommonHW.cpp @@ -949,8 +949,6 @@ void GPUCommonHW::Execute_Prim(u32 op, u32 diff) { } u32 count = op & 0xFFFF; - if (count == 0) - return; // Must check this after SetRenderFrameBuffer so we know SKIPDRAW_NON_DISPLAYED_FB. if (gstate_c.skipDrawReason & (SKIPDRAW_SKIPFRAME | SKIPDRAW_NON_DISPLAYED_FB)) { @@ -1017,11 +1015,6 @@ void GPUCommonHW::Execute_Prim(u32 op, u32 diff) { case GE_CMD_PRIM: { u32 count = data & 0xFFFF; - if (count == 0) { - // Ignore. - break; - } - GEPrimitiveType newPrim = static_cast((data >> 16) & 7); SetDrawType(DRAW_PRIM, newPrim); // TODO: more efficient updating of verts/inds @@ -1151,8 +1144,9 @@ bail: } } - gpuStats.vertexGPUCycles += vertexCost_ * totalVertCount; - cyclesExecuted += vertexCost_ * totalVertCount; + int cycles = vertexCost_ * totalVertCount; + gpuStats.vertexGPUCycles += cycles; + cyclesExecuted += cycles; } void GPUCommonHW::Execute_Bezier(u32 op, u32 diff) {