mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Buildfix, and more renaming while we're at it.
This commit is contained in:
parent
d8583cd0d6
commit
a2a0551a83
10 changed files with 24 additions and 24 deletions
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@ -119,7 +119,7 @@ static std::vector<int> ParseCPUList(const std::string &filename) {
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std::string data;
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std::vector<int> results;
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if (readFileToString(true, filename.c_str(), data)) {
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if (File::ReadFileToString(true, filename.c_str(), data)) {
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std::vector<std::string> ranges;
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SplitString(data, ',', ranges);
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for (auto range : ranges) {
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@ -887,7 +887,7 @@ bool IOFile::Resize(uint64_t size)
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return m_good;
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}
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bool readFileToString(bool text_file, const char *filename, std::string & str)
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bool ReadFileToString(bool text_file, const char *filename, std::string & str)
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{
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FILE *f = File::OpenCFile(filename, text_file ? "r" : "rb");
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if (!f)
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@ -928,7 +928,7 @@ uint8_t *ReadLocalFile(const char *filename, size_t * size) {
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return contents;
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}
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bool writeStringToFile(bool text_file, const std::string &str, const char *filename)
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bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
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{
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FILE *f = File::OpenCFile(filename, text_file ? "w" : "wb");
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if (!f)
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@ -943,7 +943,7 @@ bool writeStringToFile(bool text_file, const std::string &str, const char *filen
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return true;
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}
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bool writeDataToFile(bool text_file, const void* data, const unsigned int size, const char *filename)
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bool WriteDataToFile(bool text_file, const void* data, const unsigned int size, const char *filename)
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{
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FILE *f = File::OpenCFile(filename, text_file ? "w" : "wb");
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if (!f)
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@ -179,10 +179,10 @@ private:
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// TODO: Refactor, this was moved from the old file_util.cpp.
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// Whole-file reading/writing
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bool writeStringToFile(bool text_file, const std::string &str, const char *filename);
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bool writeDataToFile(bool text_file, const void* data, const unsigned int size, const char *filename);
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bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
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bool WriteDataToFile(bool text_file, const void* data, const unsigned int size, const char *filename);
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bool readFileToString(bool text_file, const char *filename, std::string &str);
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bool ReadFileToString(bool text_file, const char *filename, std::string &str);
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// Return value must be delete[]-d.
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uint8_t *ReadLocalFile(const char *filename, size_t *size);
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@ -450,7 +450,7 @@ namespace Reporting
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void AddScreenshotData(MultipartFormDataEncoder &postdata, std::string filename)
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{
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std::string data;
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if (!filename.empty() && File::readFileToString(false, filename.c_str(), data))
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if (!filename.empty() && File::ReadFileToString(false, filename.c_str(), data))
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postdata.Add("screenshot", data, "screenshot.jpg", "image/jpeg");
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const std::string iconFilename = "disc0:/PSP_GAME/ICON0.PNG";
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@ -63,7 +63,7 @@ void CwCheatScreen::LoadCheatInfo() {
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// We won't parse this, just using it to detect changes to the file.
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std::string str;
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if (File::readFileToString(true, engine_->CheatFilename().c_str(), str)) {
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if (File::ReadFileToString(true, engine_->CheatFilename().c_str(), str)) {
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fileCheckHash_ = XXH3_64bits(str.c_str(), str.size());
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}
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fileCheckCounter_ = 0;
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@ -120,7 +120,7 @@ void CwCheatScreen::update() {
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if (fileCheckCounter_++ >= FILE_CHECK_FRAME_INTERVAL && engine_) {
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// Check if the file has changed. If it has, we'll reload.
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std::string str;
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if (File::readFileToString(true, engine_->CheatFilename().c_str(), str)) {
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if (File::ReadFileToString(true, engine_->CheatFilename().c_str(), str)) {
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uint64_t newHash = XXH3_64bits(str.c_str(), str.size());
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if (newHash != fileCheckHash_) {
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// This will update the hash.
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@ -402,9 +402,9 @@ public:
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std::string screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) + info_->id + "_00000.png";
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// Try using png/jpg screenshots first
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if (File::Exists(screenshot_png))
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File::readFileToString(false, screenshot_png.c_str(), info_->icon.data);
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File::ReadFileToString(false, screenshot_png.c_str(), info_->icon.data);
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else if (File::Exists(screenshot_jpg))
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File::readFileToString(false, screenshot_jpg.c_str(), info_->icon.data);
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File::ReadFileToString(false, screenshot_jpg.c_str(), info_->icon.data);
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else
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// Read standard icon
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ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
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@ -449,9 +449,9 @@ handleELF:
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std::string screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) + info_->id + "_00000.png";
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// Try using png/jpg screenshots first
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if (File::Exists(screenshot_png)) {
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File::readFileToString(false, screenshot_png.c_str(), info_->icon.data);
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File::ReadFileToString(false, screenshot_png.c_str(), info_->icon.data);
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} else if (File::Exists(screenshot_jpg)) {
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File::readFileToString(false, screenshot_jpg.c_str(), info_->icon.data);
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File::ReadFileToString(false, screenshot_jpg.c_str(), info_->icon.data);
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} else {
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// Read standard icon
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VERBOSE_LOG(LOADER, "Loading unknown.png because there was an ELF");
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@ -492,7 +492,7 @@ handleELF:
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// Let's use the screenshot as an icon, too.
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std::string screenshotPath = ReplaceAll(gamePath_, ".ppst", ".jpg");
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if (File::Exists(screenshotPath)) {
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if (File::readFileToString(false, screenshotPath.c_str(), info_->icon.data)) {
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if (File::ReadFileToString(false, screenshotPath.c_str(), info_->icon.data)) {
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info_->icon.dataLoaded = true;
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} else {
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ERROR_LOG(G3D, "Error loading screenshot data: '%s'", screenshotPath.c_str());
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@ -577,9 +577,9 @@ handleELF:
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std::string screenshot_png = GetSysDirectory(DIRECTORY_SCREENSHOT) + info_->id + "_00000.png";
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// Try using png/jpg screenshots first
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if (File::Exists(screenshot_png))
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File::readFileToString(false, screenshot_png.c_str(), info_->icon.data);
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File::ReadFileToString(false, screenshot_png.c_str(), info_->icon.data);
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else if (File::Exists(screenshot_jpg))
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File::readFileToString(false, screenshot_jpg.c_str(), info_->icon.data);
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File::ReadFileToString(false, screenshot_jpg.c_str(), info_->icon.data);
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else {
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DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found");
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ReadVFSToString("unknown.png", &info_->icon.data, &info_->lock);
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@ -421,7 +421,7 @@ void SetBackgroundPopupScreen::update() {
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if (pic) {
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const std::string bgPng = GetSysDirectory(DIRECTORY_SYSTEM) + "background.png";
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File::writeStringToFile(false, pic->data, bgPng.c_str());
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File::WriteStringToFile(false, pic->data, bgPng.c_str());
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}
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NativeMessageReceived("bgImage_updated", "");
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@ -1304,13 +1304,13 @@ void GameSettingsScreen::CallbackMemstickFolder(bool yes) {
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if (!File::Exists(pendingMemstickFolder_)) {
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File::CreateFullPath(pendingMemstickFolder_);
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}
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if (!File::writeDataToFile(true, "1", 1, testWriteFile.c_str())) {
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if (!File::WriteDataToFile(true, "1", 1, testWriteFile.c_str())) {
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settingInfo_->Show(sy->T("ChangingMemstickPathInvalid", "That path couldn't be used to save Memory Stick files."), nullptr);
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return;
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}
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File::Delete(testWriteFile);
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File::writeDataToFile(true, pendingMemstickFolder_.c_str(), pendingMemstickFolder_.size(), memstickDirFile.c_str());
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File::WriteDataToFile(true, pendingMemstickFolder_.c_str(), pendingMemstickFolder_.size(), memstickDirFile.c_str());
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// Save so the settings, at least, are transferred.
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g_Config.memStickDirectory = pendingMemstickFolder_ + "/";
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g_Config.Save("MemstickPathChanged");
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@ -386,7 +386,7 @@ static void CheckFailedGPUBackends() {
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if (System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS)) {
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std::string data;
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if (File::readFileToString(true, cache.c_str(), data))
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if (File::ReadFileToString(true, cache.c_str(), data))
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g_Config.sFailedGPUBackends = data;
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}
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@ -414,7 +414,7 @@ static void CheckFailedGPUBackends() {
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// Let's try to create, in case it doesn't exist.
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if (!File::Exists(GetSysDirectory(DIRECTORY_APP_CACHE)))
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File::CreateDir(GetSysDirectory(DIRECTORY_APP_CACHE));
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File::writeStringToFile(true, g_Config.sFailedGPUBackends, cache.c_str());
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File::WriteStringToFile(true, g_Config.sFailedGPUBackends, cache.c_str());
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} else {
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// Just save immediately, since we have storage.
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g_Config.Save("got storage permission");
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@ -502,7 +502,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
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std::string memstickDirFile = g_Config.internalDataDirectory + "/memstick_dir.txt";
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if (File::Exists(memstickDirFile)) {
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std::string memstickDir;
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File::readFileToString(true, memstickDirFile.c_str(), memstickDir);
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File::ReadFileToString(true, memstickDirFile.c_str(), memstickDir);
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if (!memstickDir.empty() && File::Exists(memstickDir)) {
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g_Config.memStickDirectory = memstickDir + "/";
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}
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@ -297,7 +297,7 @@ bool CompareOutput(const std::string &bootFilename, const std::string &output, b
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printf("%s", output.c_str());
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printf("============== expected output:\n");
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std::string fullExpected;
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if (File::readFileToString(true, expect_filename.c_str(), fullExpected))
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if (File::ReadFileToString(true, expect_filename.c_str(), fullExpected))
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printf("%s", fullExpected.c_str());
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printf("===============================\n");
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}
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