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OpenXR - Remove depth buffer
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c07cf6c9be
commit
a1acbe0c83
2 changed files with 3 additions and 56 deletions
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@ -65,13 +65,10 @@ typedef struct {
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uint32_t TextureSwapChainLength;
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uint32_t TextureSwapChainIndex;
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ovrSwapChain ColorSwapChain;
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ovrSwapChain DepthSwapChain;
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void* ColorSwapChainImage;
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void* DepthSwapChainImage;
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unsigned int* GLFrameBuffers;
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VkFramebuffer* VKFrameBuffers;
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VkImageView* VKColorImages;
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VkImageView* VKDepthImages;
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bool Acquired;
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XrGraphicsBindingVulkanKHR* VKContext;
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@ -47,10 +47,6 @@ void ovrFramebuffer_Clear(ovrFramebuffer* frameBuffer) {
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frameBuffer->ColorSwapChain.Width = 0;
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frameBuffer->ColorSwapChain.Height = 0;
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frameBuffer->ColorSwapChainImage = NULL;
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frameBuffer->DepthSwapChain.Handle = XR_NULL_HANDLE;
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frameBuffer->DepthSwapChain.Width = 0;
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frameBuffer->DepthSwapChain.Height = 0;
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frameBuffer->DepthSwapChainImage = NULL;
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frameBuffer->GLFrameBuffers = NULL;
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frameBuffer->Acquired = false;
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@ -107,8 +103,6 @@ static bool ovrFramebuffer_CreateGL(XrSession session, ovrFramebuffer* frameBuff
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frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height;
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frameBuffer->DepthSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->DepthSwapChain.Height = swapChainCreateInfo.height;
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// Create the color swapchain.
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swapChainCreateInfo.format = GL_SRGB8_ALPHA8;
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@ -117,40 +111,24 @@ static bool ovrFramebuffer_CreateGL(XrSession session, ovrFramebuffer* frameBuff
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OXR(xrEnumerateSwapchainImages(frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL));
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frameBuffer->ColorSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XR_GL_IMAGE));
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// Create the depth swapchain.
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swapChainCreateInfo.format = GL_DEPTH24_STENCIL8;
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swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->DepthSwapChain.Handle));
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frameBuffer->DepthSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XR_GL_IMAGE));
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// Populate the swapchain image array.
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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((XR_GL_IMAGE*)frameBuffer->ColorSwapChainImage)[i].type = XR_GL_SWAPCHAIN;
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((XR_GL_IMAGE*)frameBuffer->ColorSwapChainImage)[i].next = NULL;
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((XR_GL_IMAGE*)frameBuffer->DepthSwapChainImage)[i].type = XR_GL_SWAPCHAIN;
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((XR_GL_IMAGE*)frameBuffer->DepthSwapChainImage)[i].next = NULL;
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}
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->ColorSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage));
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->DepthSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->DepthSwapChainImage));
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frameBuffer->GLFrameBuffers = (GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint));
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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const GLuint colorTexture = ((XR_GL_IMAGE*)frameBuffer->ColorSwapChainImage)[i].image;
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const GLuint depthTexture = ((XR_GL_IMAGE*)frameBuffer->DepthSwapChainImage)[i].image;
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// Create the frame buffer.
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GL(glGenFramebuffers(1, &frameBuffer->GLFrameBuffers[i]));
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GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer->GLFrameBuffers[i]));
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GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0));
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GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0));
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GL(glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0));
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GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
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GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
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@ -168,7 +146,7 @@ static bool ovrFramebuffer_CreateGL(XrSession session, ovrFramebuffer* frameBuff
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#if XR_USE_GRAPHICS_API_VULKAN
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static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuffer, int width, int height,
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void* context) {
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void* context) {
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frameBuffer->Width = width;
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frameBuffer->Height = height;
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@ -186,8 +164,6 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height;
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frameBuffer->DepthSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->DepthSwapChain.Height = swapChainCreateInfo.height;
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// Create the color swapchain.
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swapChainCreateInfo.format = VK_FORMAT_R8G8B8A8_UNORM;
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@ -196,32 +172,18 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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OXR(xrEnumerateSwapchainImages(frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL));
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frameBuffer->ColorSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageVulkanKHR));
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// Create the depth swapchain.
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swapChainCreateInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->DepthSwapChain.Handle));
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frameBuffer->DepthSwapChainImage = malloc(frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageVulkanKHR));
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// Populate the swapchain image array.
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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((XrSwapchainImageVulkanKHR*)frameBuffer->ColorSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR;
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((XrSwapchainImageVulkanKHR*)frameBuffer->ColorSwapChainImage)[i].next = NULL;
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((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].type = XR_TYPE_SWAPCHAIN_IMAGE_VULKAN_KHR;
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((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].next = NULL;
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}
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->ColorSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage));
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->DepthSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->DepthSwapChainImage));
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frameBuffer->VKColorImages = new VkImageView[frameBuffer->TextureSwapChainLength];
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frameBuffer->VKDepthImages = new VkImageView[frameBuffer->TextureSwapChainLength];
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frameBuffer->VKFrameBuffers = new VkFramebuffer[frameBuffer->TextureSwapChainLength];
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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VkImageViewCreateInfo createInfo{};
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@ -243,16 +205,8 @@ static bool ovrFramebuffer_CreateVK(XrSession session, ovrFramebuffer* frameBuff
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return false;
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}
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createInfo.image = ((XrSwapchainImageVulkanKHR*)frameBuffer->DepthSwapChainImage)[i].image;
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createInfo.format = VK_FORMAT_D24_UNORM_S8_UINT;
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createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
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if (vkCreateImageView(frameBuffer->VKContext->device, &createInfo, nullptr, &frameBuffer->VKDepthImages[i]) != VK_SUCCESS) {
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ALOGE("failed to create depth image view!");
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return false;
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}
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// Create the frame buffer.
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VkImageView attachments[] = { frameBuffer->VKColorImages[i], frameBuffer->VKDepthImages[i] };
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VkImageView attachments[] = { frameBuffer->VKColorImages[i] };
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VkFramebufferCreateInfo framebufferInfo{};
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framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
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framebufferInfo.renderPass = VK_NULL_HANDLE; //TODO:This is probably wrong
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@ -276,11 +230,9 @@ void ovrFramebuffer_Destroy(ovrFramebuffer* frameBuffer) {
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if (VR_GetPlatformFlag(VR_PLATFORM_RENDERER_VULKAN)) {
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for (int i = 0; i < (int)frameBuffer->TextureSwapChainLength; i++) {
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vkDestroyImageView(frameBuffer->VKContext->device, frameBuffer->VKColorImages[i], nullptr);
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vkDestroyImageView(frameBuffer->VKContext->device, frameBuffer->VKDepthImages[i], nullptr);
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vkDestroyFramebuffer(frameBuffer->VKContext->device, frameBuffer->VKFrameBuffers[i], nullptr);
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}
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delete[] frameBuffer->VKColorImages;
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delete[] frameBuffer->VKDepthImages;
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delete[] frameBuffer->VKFrameBuffers;
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} else {
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#if XR_USE_GRAPHICS_API_OPENGL_ES || XR_USE_GRAPHICS_API_OPENGL
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@ -289,9 +241,7 @@ void ovrFramebuffer_Destroy(ovrFramebuffer* frameBuffer) {
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#endif
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}
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OXR(xrDestroySwapchain(frameBuffer->ColorSwapChain.Handle));
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OXR(xrDestroySwapchain(frameBuffer->DepthSwapChain.Handle));
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free(frameBuffer->ColorSwapChainImage);
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free(frameBuffer->DepthSwapChainImage);
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ovrFramebuffer_Clear(frameBuffer);
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}
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@ -328,7 +278,7 @@ void ovrFramebuffer_Acquire(ovrFramebuffer* frameBuffer) {
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GL(glViewport( 0, 0, frameBuffer->Width, frameBuffer->Height ));
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GL(glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ));
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GL(glScissor( 0, 0, frameBuffer->Width, frameBuffer->Height ));
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GL(glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ));
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GL(glClear( GL_COLOR_BUFFER_BIT ));
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GL(glScissor( 0, 0, 0, 0 ));
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GL(glDisable( GL_SCISSOR_TEST ));
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#endif
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