From a0d84d45cc110e582dba98ff6f7f9911ade65e5b Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 7 Oct 2013 00:38:46 -0700 Subject: [PATCH] Flip the texture preview when it's a framebuffer. --- GPU/GLES/GLES_GPU.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/GLES_GPU.cpp b/GPU/GLES/GLES_GPU.cpp index 07f4369084..4c87a126aa 100644 --- a/GPU/GLES/GLES_GPU.cpp +++ b/GPU/GLES/GLES_GPU.cpp @@ -1562,7 +1562,7 @@ bool GLES_GPU::GetCurrentTexture(GPUDebugBuffer &buffer) { glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); - buffer.Allocate(w, h, GE_FORMAT_8888, false); + buffer.Allocate(w, h, GE_FORMAT_8888, gstate_c.flipTexture); glPixelStorei(GL_PACK_ALIGNMENT, 4); glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer.GetData());