diff --git a/GPU/Directx9/StencilBufferDX9.cpp b/GPU/Directx9/StencilBufferDX9.cpp index 927e052a3e..49c73c2821 100644 --- a/GPU/Directx9/StencilBufferDX9.cpp +++ b/GPU/Directx9/StencilBufferDX9.cpp @@ -36,7 +36,7 @@ namespace DX9 { static const char *stencil_ps = R"( sampler tex: register(s0); // TODO: Don't use fixed registers? Or don't overlap? -float4 u_stencilValue : register(c" STR(CONST_PS_STENCILVALUE) "); +float4 u_stencilValue : register(c)" STR(CONST_PS_STENCILVALUE) R"(); struct PS_IN { float2 v_texcoord0 : TEXCOORD0; };