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Don't show RetroAchievements login failures (and don't retry) if the user has disabled them.
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parent
9305d235e0
commit
9e708fc82d
1 changed files with 2 additions and 2 deletions
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@ -533,7 +533,7 @@ void Idle() {
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// If failed to log in, occasionally try again while the user is at the menu.
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// If failed to log in, occasionally try again while the user is at the menu.
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// Do not try if if in-game, that could get confusing.
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// Do not try if if in-game, that could get confusing.
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if (GetUIState() == UISTATE_MENU && now > g_lastLoginAttemptTime + LOGIN_ATTEMPT_INTERVAL_S) {
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if (g_Config.bAchievementsEnable && GetUIState() == UISTATE_MENU && now > g_lastLoginAttemptTime + LOGIN_ATTEMPT_INTERVAL_S) {
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g_lastLoginAttemptTime = now;
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g_lastLoginAttemptTime = now;
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if (g_rcClient && IsLoggedIn()) {
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if (g_rcClient && IsLoggedIn()) {
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return; // All good.
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return; // All good.
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@ -740,7 +740,7 @@ void SetGame(const Path &path, FileLoader *fileLoader) {
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}
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}
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if (!g_rcClient || !IsLoggedIn()) {
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if (!g_rcClient || !IsLoggedIn()) {
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if (HasToken()) {
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if (g_Config.bAchievementsEnable && HasToken()) {
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ShowNotLoggedInMessage();
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ShowNotLoggedInMessage();
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}
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}
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// Nothing to do.
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// Nothing to do.
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