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Shortcut IdentifyFile (which is now used by GameInfoCache) by trusting the file extensions.
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commit
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1 changed files with 10 additions and 10 deletions
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@ -34,6 +34,16 @@ EmuFileType Identify_File(std::string &filename)
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return FILETYPE_ERROR;
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}
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std::string extension = filename.substr(filename.size() - 4);
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if (!strcasecmp(extension.c_str(),".iso"))
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{
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return FILETYPE_PSP_ISO;
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}
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else if (!strcasecmp(extension.c_str(),".cso"))
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{
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return FILETYPE_PSP_ISO;
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}
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// First, check if it's a directory with an EBOOT.PBP in it.
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FileInfo info;
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if (!getFileInfo(filename.c_str(), &info)) {
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@ -75,8 +85,6 @@ EmuFileType Identify_File(std::string &filename)
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fclose(f);
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std::string extension = filename.substr(filename.size() - 4);
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if (id == 'FLE\x7F')
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{
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if (!strcasecmp(extension.c_str(), ".plf") || strstr(filename.c_str(),"BOOT.BIN") ||
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@ -110,14 +118,6 @@ EmuFileType Identify_File(std::string &filename)
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ERROR_LOG(LOADER, "A PBP with the wrong magic number?");
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return FILETYPE_PSP_PBP;
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}
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else if (!strcasecmp(extension.c_str(),".iso"))
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{
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return FILETYPE_PSP_ISO;
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}
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else if (!strcasecmp(extension.c_str(),".cso"))
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{
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return FILETYPE_PSP_ISO;
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}
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else if (!strcasecmp(extension.c_str(),".bin"))
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{
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return FILETYPE_UNKNOWN_BIN;
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