From 9ce874d2cf954f26e2b63d39c9c2d4165d8e6c33 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Thu, 25 May 2017 00:31:00 +0200 Subject: [PATCH] Typo fix, MOBILE_DEVICE --- Core/ELF/ElfReader.cpp | 2 +- UI/GameSettingsScreen.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Core/ELF/ElfReader.cpp b/Core/ELF/ElfReader.cpp index 10929c06f8..1410a08c2e 100644 --- a/Core/ELF/ElfReader.cpp +++ b/Core/ELF/ElfReader.cpp @@ -294,7 +294,7 @@ void ElfReader::LoadRelocations2(int rel_seg) rel_offset = rel_base+segmentVAddr[off_seg]; - if (!Memory::IsValidAddress(relocate_to)) { + if (!Memory::IsValidAddress(rel_offset)) { ERROR_LOG(LOADER, "ELF: Bad rel_offset: %08x", rel_offset); continue; } diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 7cba20269b..8ecca8339a 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -219,7 +219,7 @@ void GameSettingsScreen::CreateViews() { blockTransfer->SetDisabledPtr(&g_Config.bSoftwareRendering); bool showSoftGPU = true; -#if PPSSPP_PLATFORM(ANDROID) +#ifdef MOBILE_DEVICE // On Android, only show the software rendering setting if it's already enabled. // Can still be turned on through INI file editing. showSoftGPU = g_Config.bSoftwareRendering;