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Remove an unnecessary enum
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7f2a3736c8
commit
9bb136f871
1 changed files with 3 additions and 17 deletions
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@ -121,13 +121,6 @@ const size_t overAllocBytes = 16384;
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static const int atracDecodeDelay = 2300;
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enum AtracDecodeResult {
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ATDECODE_FAILED = -1,
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ATDECODE_FEEDME = 0,
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ATDECODE_GOTFRAME = 1,
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ATDECODE_BADFRAME = 2,
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};
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struct InputBuffer {
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// Address of the buffer.
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u32 addr;
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@ -145,8 +138,6 @@ struct InputBuffer {
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u32 fileoffset;
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};
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struct Atrac;
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struct AtracLoopInfo {
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int cuePointID;
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int type;
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@ -1110,7 +1101,7 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
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if ((codecType_ == PSP_MODE_AT_3 || codecType_ == PSP_MODE_AT_3_PLUS)) {
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SeekToSample(currentSample_);
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AtracDecodeResult res = ATDECODE_FEEDME;
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bool gotFrame = false;
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u32 off = FileOffsetBySample(currentSample_ - skipSamples);
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if (off < first_.size) {
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uint8_t *indata = BufferStart() + off;
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@ -1123,7 +1114,7 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
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*finish = 1;
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return ATRAC_ERROR_ALL_DATA_DECODED;
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}
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res = ATDECODE_GOTFRAME;
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gotFrame = true;
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numSamples = outBytes / 4;
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uint32_t packetAddr = CurBufferAddress(-skipSamples);
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@ -1134,11 +1125,6 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
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// If we're at the end, clamp to samples we want. It always returns a full chunk.
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numSamples = std::min(maxSamples, numSamples);
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if (skipped > 0 && numSamples == 0) {
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// Wait for the next one.
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res = ATDECODE_FEEDME;
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}
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if (packetAddr != 0 && MemBlockInfoDetailed()) {
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char tagData[128];
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size_t tagSize = FormatMemWriteTagAt(tagData, sizeof(tagData), "AtracDecode/", packetAddr, bytesPerFrame_);
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@ -1150,7 +1136,7 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
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// We only want one frame per call, let's continue the next time.
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}
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if (res != ATDECODE_GOTFRAME && currentSample_ < endSample_) {
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if (!gotFrame && currentSample_ < endSample_) {
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// Never got a frame. We may have dropped a GHA frame or otherwise have a bug.
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// For now, let's try to provide an extra "frame" if possible so games don't infinite loop.
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if (FileOffsetBySample(currentSample_) < first_.filesize) {
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