Remove an unnecessary enum

This commit is contained in:
Henrik Rydgård 2024-04-14 13:47:22 +02:00
parent 7f2a3736c8
commit 9bb136f871

View file

@ -121,13 +121,6 @@ const size_t overAllocBytes = 16384;
static const int atracDecodeDelay = 2300;
enum AtracDecodeResult {
ATDECODE_FAILED = -1,
ATDECODE_FEEDME = 0,
ATDECODE_GOTFRAME = 1,
ATDECODE_BADFRAME = 2,
};
struct InputBuffer {
// Address of the buffer.
u32 addr;
@ -145,8 +138,6 @@ struct InputBuffer {
u32 fileoffset;
};
struct Atrac;
struct AtracLoopInfo {
int cuePointID;
int type;
@ -1110,7 +1101,7 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
if ((codecType_ == PSP_MODE_AT_3 || codecType_ == PSP_MODE_AT_3_PLUS)) {
SeekToSample(currentSample_);
AtracDecodeResult res = ATDECODE_FEEDME;
bool gotFrame = false;
u32 off = FileOffsetBySample(currentSample_ - skipSamples);
if (off < first_.size) {
uint8_t *indata = BufferStart() + off;
@ -1123,7 +1114,7 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
*finish = 1;
return ATRAC_ERROR_ALL_DATA_DECODED;
}
res = ATDECODE_GOTFRAME;
gotFrame = true;
numSamples = outBytes / 4;
uint32_t packetAddr = CurBufferAddress(-skipSamples);
@ -1134,11 +1125,6 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
// If we're at the end, clamp to samples we want. It always returns a full chunk.
numSamples = std::min(maxSamples, numSamples);
if (skipped > 0 && numSamples == 0) {
// Wait for the next one.
res = ATDECODE_FEEDME;
}
if (packetAddr != 0 && MemBlockInfoDetailed()) {
char tagData[128];
size_t tagSize = FormatMemWriteTagAt(tagData, sizeof(tagData), "AtracDecode/", packetAddr, bytesPerFrame_);
@ -1150,7 +1136,7 @@ u32 Atrac::DecodeData(u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u32 *finish, i
// We only want one frame per call, let's continue the next time.
}
if (res != ATDECODE_GOTFRAME && currentSample_ < endSample_) {
if (!gotFrame && currentSample_ < endSample_) {
// Never got a frame. We may have dropped a GHA frame or otherwise have a bug.
// For now, let's try to provide an extra "frame" if possible so games don't infinite loop.
if (FileOffsetBySample(currentSample_) < first_.filesize) {