diff --git a/GPU/Common/TextureCacheCommon.cpp b/GPU/Common/TextureCacheCommon.cpp index fda38c70f6..85e2427423 100644 --- a/GPU/Common/TextureCacheCommon.cpp +++ b/GPU/Common/TextureCacheCommon.cpp @@ -922,9 +922,6 @@ bool TextureCacheCommon::MatchFramebuffer( // If they match "exactly", it's non-CLUT and from the top left. if (exactMatch) { - if (fb_stride_in_bytes != tex_stride_in_bytes && TextureFormatMatchesBufferFormat(entry.format, fb_format)) { - WARN_LOG_ONCE(diffStrides1, G3D, "Found exact-matching framebuffer at %08x with different byte strides %d != %d", fb_address, tex_stride_in_bytes, fb_stride_in_bytes); - } // NOTE: This check is okay because the first texture formats are the same as the buffer formats. if (IsTextureFormatBufferCompatible(entry.format)) { if (TextureFormatMatchesBufferFormat(entry.format, fb_format) || (framebuffer->usageFlags & FB_USAGE_BLUE_TO_ALPHA)) {