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Let's see if the new-style for loops work everywhere by seeing if this breaks the build.
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1 changed files with 2 additions and 2 deletions
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@ -182,8 +182,8 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
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auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
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vPinnedPaths.clear();
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vPinnedPaths.clear();
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for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) {
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for (auto it : pinnedPaths) {
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vPinnedPaths.push_back(it->second);
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vPinnedPaths.push_back(it.second);
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}
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}
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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