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UI: Fade in loading much slower to avoid flicker.
On Android, it often takes 0.3s or longer to load a game. Avoid fading it all the way in for just a short moment, if it's gonna be quick.
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1 changed files with 2 additions and 2 deletions
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@ -231,8 +231,8 @@ void EmuScreen::bootGame(const std::string &filename) {
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host->NotifyUserMessage(gr->T("DefaultCPUClockRequired", "Warning: This game requires the CPU clock to be set to default."), 15.0f);
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}
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loadingViewColor_->Divert(0xFFFFFFFF, 0.15f);
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loadingViewVisible_->Divert(UI::V_VISIBLE, 0.15f);
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loadingViewColor_->Divert(0xFFFFFFFF, 0.75f);
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loadingViewVisible_->Divert(UI::V_VISIBLE, 0.75f);
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}
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void EmuScreen::bootComplete() {
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