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Merge pull request #18008 from hrydgard/naruto-video-flicker-heuristic
Add heuristic for memory->framebuffer copies, fixing video flicker in Naruto UNH 2
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commit
985af4b03d
1 changed files with 100 additions and 61 deletions
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@ -1842,21 +1842,31 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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// Or at least this should be like the other ones, gathering possible candidates
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// with the ability to list them out for debugging.
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VirtualFramebuffer *dstBuffer = nullptr;
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VirtualFramebuffer *srcBuffer = nullptr;
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bool ignoreDstBuffer = flags & GPUCopyFlag::FORCE_DST_MATCH_MEM;
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bool ignoreSrcBuffer = flags & (GPUCopyFlag::FORCE_SRC_MATCH_MEM | GPUCopyFlag::MEMSET);
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RasterChannel channel = flags & GPUCopyFlag::DEPTH_REQUESTED ? RASTER_DEPTH : RASTER_COLOR;
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u32 dstY = (u32)-1;
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u32 dstH = 0;
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u32 srcY = (u32)-1;
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u32 srcH = 0;
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struct CopyCandidate {
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VirtualFramebuffer *vfb;
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int score;
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VirtualFramebuffer *dstBuffer = nullptr;
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VirtualFramebuffer *srcBuffer = nullptr;
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u32 dstY = (u32)-1;
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u32 dstH = 0;
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u32 srcY = (u32)-1;
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u32 srcH = 0;
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};
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TinySet<CopyCandidate, 4> candidates;
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for (auto vfb : vfbs_) {
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if (vfb->fb_stride == 0 || channel != RASTER_COLOR) {
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continue;
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}
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CopyCandidate candidate{ vfb, 10 };
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// We only remove the kernel and uncached bits when comparing.
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const u32 vfb_address = vfb->fb_address;
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const u32 vfb_size = vfb->BufferByteSize(RASTER_COLOR);
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@ -1868,121 +1878,150 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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if (!ignoreDstBuffer && vfb_address == dst && ((size == 0x44000 && vfb_size == 0x88000) || (size == 0x88000 && vfb_size == 0x44000))) {
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// Not likely to be a correct color format copy for this buffer. Ignore it, there will either be RAM
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// that can be displayed from, or another matching buffer with the right format if rendering is going on.
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WARN_LOG_N_TIMES(notify_copy_2x, 5, G3D, "Framebuffer size %08x conspicuously not matching copy size %08x in NotifyFramebufferCopy. Ignoring.", size, vfb_size);
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continue;
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// If we had scoring here, we should strongly penalize this target instead of ignoring it.
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WARN_LOG_N_TIMES(notify_copy_2x, 5, G3D, "Framebuffer size %08x conspicuously not matching copy size %08x in NotifyFramebufferCopy. Downscoring.", size, vfb_size);
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candidate.score = 2;
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}
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if ((u32)size > vfb_size + 0x1000 && vfb->fb_format != GE_FORMAT_8888 && vfb->last_frame_render < gpuStats.numFlips) {
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// Seems likely we are looking at a potential copy of 32-bit pixels (like video) to an old 16-bit buffer,
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// which is very likely simply the wrong target, so skip it. See issue #17740 where this happens in Naruto Ultimate Ninja Heroes 2.
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// If we had scoring here, we should strongly penalize this target instead of ignoring it.
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WARN_LOG_N_TIMES(notify_copy_2x, 5, G3D, "Framebuffer size %08x too small for %08x bytes of data and also 16-bit (%s), and not rendered to this frame. Downscoring.", vfb_size, size, GeBufferFormatToString(vfb->fb_format));
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candidate.score = 1;
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}
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if (!ignoreDstBuffer && dst >= vfb_address && (dst + size <= vfb_address + vfb_size || dst == vfb_address)) {
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const u32 offset = dst - vfb_address;
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const u32 yOffset = offset / vfb_byteStride;
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if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0) && yOffset < dstY) {
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dstBuffer = vfb;
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dstY = yOffset;
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dstH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
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if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0)) {
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candidate.dstBuffer = vfb;
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candidate.dstY = yOffset;
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candidate.dstH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
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}
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}
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if (!ignoreSrcBuffer && src >= vfb_address && (src + size <= vfb_address + vfb_size || src == vfb_address)) {
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const u32 offset = src - vfb_address;
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const u32 yOffset = offset / vfb_byteStride;
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if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0) && yOffset < srcY) {
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srcBuffer = vfb;
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srcY = yOffset;
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srcH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
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} else if ((offset % vfb_byteStride) == 0 && size == vfb->fb_stride && yOffset < srcY) {
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if ((offset % vfb_byteStride) == 0 && (size == vfb_byteWidth || (size % vfb_byteStride) == 0)) {
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candidate.srcBuffer = vfb;
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candidate.srcY = yOffset;
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candidate.srcH = size == vfb_byteWidth ? 1 : std::min((u32)size / vfb_byteStride, (u32)vfb->height);
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} else if ((offset % vfb_byteStride) == 0 && size == vfb->fb_stride) {
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// Valkyrie Profile reads 512 bytes at a time, rather than 2048. So, let's whitelist fb_stride also.
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srcBuffer = vfb;
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srcY = yOffset;
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srcH = 1;
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} else if (yOffset == 0 && yOffset < srcY) {
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candidate.srcBuffer = vfb;
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candidate.srcY = yOffset;
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candidate.srcH = 1;
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} else if (yOffset == 0) {
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// Okay, last try - it might be a clut.
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if (vfb->usageFlags & FB_USAGE_CLUT) {
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srcBuffer = vfb;
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srcY = yOffset;
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srcH = 1;
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candidate.srcBuffer = vfb;
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candidate.srcY = yOffset;
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candidate.srcH = 1;
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}
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}
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}
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candidates.push_back(candidate);
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}
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if (channel == RASTER_DEPTH) {
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srcBuffer = nullptr;
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dstBuffer = nullptr;
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// Let's assume exact matches only for simplicity.
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for (auto vfb : vfbs_) {
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CopyCandidate candidate{ vfb, 10 };
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candidate.srcBuffer = nullptr;
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candidate.dstBuffer = nullptr;
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if (!ignoreDstBuffer && dst == vfb->z_address && size == vfb->z_stride * 2 * vfb->height) {
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if (!dstBuffer || dstBuffer->depthBindSeq < vfb->depthBindSeq) {
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dstBuffer = vfb;
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dstY = 0;
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dstH = vfb->height;
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if (!candidate.dstBuffer || candidate.dstBuffer->depthBindSeq < vfb->depthBindSeq) {
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candidate.dstBuffer = vfb;
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candidate.dstY = 0;
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candidate.dstH = vfb->height;
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}
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}
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if (!ignoreSrcBuffer && src == vfb->z_address && size == vfb->z_stride * 2 * vfb->height) {
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if (!srcBuffer || srcBuffer->depthBindSeq < vfb->depthBindSeq) {
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srcBuffer = vfb;
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srcY = 0;
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srcH = vfb->height;
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if (!candidate.srcBuffer || candidate.srcBuffer->depthBindSeq < vfb->depthBindSeq) {
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candidate.srcBuffer = vfb;
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candidate.srcY = 0;
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candidate.srcH = vfb->height;
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}
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}
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candidates.push_back(candidate);
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}
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}
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// Currently we find the first or best one, but maybe we should just copy to all?
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CopyCandidate *best = nullptr;
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for (size_t i = 0; i < candidates.size(); i++) {
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if (!best) {
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best = &candidates[i];
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}
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if (candidates[i].score > best->score) {
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best = &candidates[i];
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}
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// In the old code, lower Y won, so let's replicate that.
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if (candidates[i].score == best->score && candidates[i].dstY < best->dstY) {
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best = &candidates[i];
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}
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}
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if (!best) {
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return false;
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}
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if (!useBufferedRendering_) {
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// If we're copying into a recently used display buf, it's probably destined for the screen.
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if (channel == RASTER_DEPTH || srcBuffer || (dstBuffer != displayFramebuf_ && dstBuffer != prevDisplayFramebuf_)) {
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if (channel == RASTER_DEPTH || best->srcBuffer || (best->dstBuffer != displayFramebuf_ && best->dstBuffer != prevDisplayFramebuf_)) {
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return false;
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}
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}
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if (!dstBuffer && srcBuffer && channel != RASTER_DEPTH) {
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if (!best->dstBuffer && best->srcBuffer && channel != RASTER_DEPTH) {
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// Note - if we're here, we're in a memcpy, not a block transfer. Not allowing IntraVRAMBlockTransferAllowCreateFB.
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// Technically, that makes BlockTransferAllowCreateFB a bit of a misnomer.
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if (PSP_CoreParameter().compat.flags().BlockTransferAllowCreateFB && !(flags & GPUCopyFlag::DISALLOW_CREATE_VFB)) {
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dstBuffer = CreateRAMFramebuffer(dst, srcBuffer->width, srcBuffer->height, srcBuffer->fb_stride, srcBuffer->fb_format);
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dstY = 0;
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best->dstBuffer = CreateRAMFramebuffer(dst, best->srcBuffer->width, best->srcBuffer->height, best->srcBuffer->fb_stride, best->srcBuffer->fb_format);
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best->dstY = 0;
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}
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}
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if (dstBuffer) {
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dstBuffer->last_frame_used = gpuStats.numFlips;
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if (channel == RASTER_DEPTH && !srcBuffer)
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dstBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
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if (best->dstBuffer) {
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best->dstBuffer->last_frame_used = gpuStats.numFlips;
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if (channel == RASTER_DEPTH && !best->srcBuffer)
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best->dstBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
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}
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if (srcBuffer && channel == RASTER_DEPTH && !dstBuffer)
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srcBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
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if (best->srcBuffer && channel == RASTER_DEPTH && !best->dstBuffer)
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best->srcBuffer->usageFlags |= FB_USAGE_COLOR_MIXED_DEPTH;
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if (dstBuffer && srcBuffer) {
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if (srcBuffer == dstBuffer) {
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if (best->dstBuffer && best->srcBuffer) {
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if (best->srcBuffer == best->dstBuffer) {
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WARN_LOG_ONCE(dstsrccpy, G3D, "Intra-buffer memcpy (not supported) %08x -> %08x (size: %x)", src, dst, size);
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} else {
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WARN_LOG_ONCE(dstnotsrccpy, G3D, "Inter-buffer memcpy %08x -> %08x (size: %x)", src, dst, size);
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// Just do the blit!
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BlitFramebuffer(dstBuffer, 0, dstY, srcBuffer, 0, srcY, srcBuffer->width, srcH, 0, channel, "Blit_InterBufferMemcpy");
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SetColorUpdated(dstBuffer, skipDrawReason);
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BlitFramebuffer(best->dstBuffer, 0, best->dstY, best->srcBuffer, 0, best->srcY, best->srcBuffer->width, best->srcH, 0, channel, "Blit_InterBufferMemcpy");
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SetColorUpdated(best->dstBuffer, skipDrawReason);
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RebindFramebuffer("RebindFramebuffer - Inter-buffer memcpy");
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}
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return false;
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} else if (dstBuffer) {
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} else if (best->dstBuffer) {
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if (flags & GPUCopyFlag::MEMSET) {
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gpuStats.numClears++;
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}
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WARN_LOG_ONCE(btucpy, G3D, "Memcpy fbo upload %08x -> %08x (size: %x)", src, dst, size);
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FlushBeforeCopy();
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const u8 *srcBase = Memory::GetPointerUnchecked(src);
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GEBufferFormat srcFormat = channel == RASTER_DEPTH ? GE_FORMAT_DEPTH16 : dstBuffer->fb_format;
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int srcStride = channel == RASTER_DEPTH ? dstBuffer->z_stride : dstBuffer->fb_stride;
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DrawPixels(dstBuffer, 0, dstY, srcBase, srcFormat, srcStride, dstBuffer->width, dstH, channel, "MemcpyFboUpload_DrawPixels");
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SetColorUpdated(dstBuffer, skipDrawReason);
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GEBufferFormat srcFormat = channel == RASTER_DEPTH ? GE_FORMAT_DEPTH16 : best->dstBuffer->fb_format;
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int srcStride = channel == RASTER_DEPTH ? best->dstBuffer->z_stride : best->dstBuffer->fb_stride;
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DrawPixels(best->dstBuffer, 0, best->dstY, srcBase, srcFormat, srcStride, best->dstBuffer->width, best->dstH, channel, "MemcpyFboUpload_DrawPixels");
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SetColorUpdated(best->dstBuffer, skipDrawReason);
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RebindFramebuffer("RebindFramebuffer - Memcpy fbo upload");
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// This is a memcpy, let's still copy just in case.
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return false;
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} else if (srcBuffer) {
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} else if (best->srcBuffer) {
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WARN_LOG_ONCE(btdcpy, G3D, "Memcpy fbo download %08x -> %08x", src, dst);
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FlushBeforeCopy();
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if (srcH == 0 || srcY + srcH > srcBuffer->bufferHeight) {
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WARN_LOG_ONCE(btdcpyheight, G3D, "Memcpy fbo download %08x -> %08x skipped, %d+%d is taller than %d", src, dst, srcY, srcH, srcBuffer->bufferHeight);
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} else if (!g_Config.bSkipGPUReadbacks && (!srcBuffer->memoryUpdated || channel == RASTER_DEPTH)) {
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ReadFramebufferToMemory(srcBuffer, 0, srcY, srcBuffer->width, srcH, channel, Draw::ReadbackMode::BLOCK);
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srcBuffer->usageFlags = (srcBuffer->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
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if (best->srcH == 0 || best->srcY + best->srcH > best->srcBuffer->bufferHeight) {
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WARN_LOG_ONCE(btdcpyheight, G3D, "Memcpy fbo download %08x -> %08x skipped, %d+%d is taller than %d", src, dst, best->srcY, best->srcH, best->srcBuffer->bufferHeight);
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} else if (!g_Config.bSkipGPUReadbacks && (!best->srcBuffer->memoryUpdated || channel == RASTER_DEPTH)) {
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ReadFramebufferToMemory(best->srcBuffer, 0, best->srcY, best->srcBuffer->width, best->srcH, channel, Draw::ReadbackMode::BLOCK);
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best->srcBuffer->usageFlags = (best->srcBuffer->usageFlags | FB_USAGE_DOWNLOAD) & ~FB_USAGE_DOWNLOAD_CLEAR;
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}
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return false;
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} else {
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@ -2106,7 +2145,7 @@ bool FramebufferManagerCommon::FindTransferFramebuffer(u32 basePtr, int stride_p
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}
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const BlockTransferRect *best = nullptr;
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// Sort candidates by just recency for now, we might add other.
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// Use some heuristics to find the best candidate.
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for (size_t i = 0; i < candidates.size(); i++) {
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const BlockTransferRect *candidate = &candidates[i];
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