Buildfix the rest of the platforms

This commit is contained in:
Henrik Rydgård 2020-11-02 10:37:11 +01:00
parent 0292d1719d
commit 97e8d5b93b
6 changed files with 9 additions and 1 deletions

View file

@ -1356,6 +1356,8 @@ set(GPU_SOURCES
GPU/Common/ShaderUniforms.h
GPU/Common/ShaderCommon.cpp
GPU/Common/ShaderCommon.h
GPU/Common/ShaderWriter.cpp
GPU/Common/ShaderWriter.h
GPU/Common/ShaderTranslation.cpp
GPU/Common/ShaderTranslation.h
GPU/Common/SplineCommon.cpp

View file

@ -28,7 +28,7 @@ public:
}
// Formats into the buffer.
void W(char *format, ...);
void W(const char *format, ...);
// void BeginMain();
// void EndMain();

View file

@ -392,6 +392,7 @@
<ClInclude Include="..\..\GPU\Common\ShaderId.h" />
<ClInclude Include="..\..\GPU\Common\ShaderTranslation.h" />
<ClInclude Include="..\..\GPU\Common\ShaderUniforms.h" />
<ClInclude Include="..\..\GPU\Common\ShaderWriter.h" />
<ClInclude Include="..\..\GPU\Common\SoftwareLighting.h" />
<ClInclude Include="..\..\GPU\Common\SoftwareTransformCommon.h" />
<ClInclude Include="..\..\GPU\Common\SplineCommon.h" />
@ -449,6 +450,7 @@
<ClCompile Include="..\..\GPU\Common\ShaderId.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderTranslation.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderUniforms.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderWriter.cpp" />
<ClCompile Include="..\..\GPU\Common\SoftwareTransformCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\SplineCommon.cpp" />
<ClCompile Include="..\..\GPU\Common\StencilCommon.cpp" />

View file

@ -57,6 +57,7 @@
<ClCompile Include="..\..\GPU\Software\RasterizerRectangle.cpp" />
<ClCompile Include="..\..\GPU\Common\FragmentShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\VertexShaderGenerator.cpp" />
<ClCompile Include="..\..\GPU\Common\ShaderWriter.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\GPU\Common\DepalettizeShaderCommon.h" />
@ -114,5 +115,6 @@
<ClInclude Include="..\..\GPU\Software\RasterizerRectangle.h" />
<ClInclude Include="..\..\GPU\Common\FragmentShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\VertexShaderGenerator.h" />
<ClInclude Include="..\..\GPU\Common\ShaderWriter.h" />
</ItemGroup>
</Project>

View file

@ -318,6 +318,7 @@ EXEC_AND_LIB_FILES := \
$(SRC)/GPU/Common/TextureCacheCommon.cpp.arm \
$(SRC)/GPU/Common/TextureScalerCommon.cpp.arm \
$(SRC)/GPU/Common/ShaderCommon.cpp \
$(SRC)/GPU/Common/ShaderWriter.cpp \
$(SRC)/GPU/Common/ShaderTranslation.cpp \
$(SRC)/GPU/Common/StencilCommon.cpp \
$(SRC)/GPU/Common/SplineCommon.cpp.arm \

View file

@ -236,6 +236,7 @@ SOURCES_CXX += \
$(GPUCOMMONDIR)/ShaderCommon.cpp \
$(GPUCOMMONDIR)/ShaderUniforms.cpp \
$(GPUCOMMONDIR)/ShaderTranslation.cpp \
$(GPUCOMMONDIR)/ShaderWriter.cpp \
$(GPUCOMMONDIR)/GPUDebugInterface.cpp \
$(GPUCOMMONDIR)/DepalettizeShaderCommon.cpp \
$(GPUCOMMONDIR)/TransformCommon.cpp \