OpenXR - Test mirroring over 30 various games

This commit is contained in:
Lubos 2022-11-10 21:30:15 +01:00
parent d32b6ceff0
commit 97d63a321c

View file

@ -661,7 +661,7 @@ void UpdateVRParams(float* projMatrix, float* viewMatrix) {
vrMirroring[VR_MIRRORING_AXIS_Z] = projMatrix[10] > 0;
float up = 0;
for (int i = 4; i < 8; i++) {
for (int i = 4; i < 7; i++) {
up += viewMatrix[i];
}
@ -671,30 +671,30 @@ void UpdateVRParams(float* projMatrix, float* viewMatrix) {
variant += (up < 0) << 3;
switch (variant) {
case 0:
case 1:
case 0: //e.g. ATV
case 1: //untested
vrMirroring[VR_MIRRORING_PITCH] = false;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = true;
break;
case 2:
case 3:
case 5:
case 7:
case 8:
case 9:
case 10:
case 11:
case 13:
case 15:
case 2: //e.g.PES 2014
case 3: //untested
case 5: //e.g Dante's Inferno
case 7: //untested
case 8: //untested
case 9: //untested
case 10: //untested
case 11: //untested
case 13: //untested
case 15: //untested
vrMirroring[VR_MIRRORING_PITCH] = true;
vrMirroring[VR_MIRRORING_YAW] = true;
vrMirroring[VR_MIRRORING_ROLL] = false;
break;
case 4:
case 6:
case 12:
case 14:
case 4: //e.g. Assassins Creed
case 6: //e.g. Ghost in the shell
case 12: //e.g. GTA Vice City
case 14: //untested
vrMirroring[VR_MIRRORING_PITCH] = true;
vrMirroring[VR_MIRRORING_YAW] = false;
vrMirroring[VR_MIRRORING_ROLL] = true;