Really set maxindex correctly..

This commit is contained in:
Henrik Rydgard 2014-09-17 23:28:46 +02:00
parent decdfadabc
commit 9755f6ba49

View file

@ -852,7 +852,7 @@ rotateVBO:
if (useElements) {
pD3Ddevice->SetIndices(ib_);
pD3Ddevice->DrawIndexedPrimitive(glprim[prim], 0, maxIndex + 1, vertexCount, 0, D3DPrimCount(glprim[prim], vertexCount));
pD3Ddevice->DrawIndexedPrimitive(glprim[prim], 0, 0, maxIndex + 1, 0, D3DPrimCount(glprim[prim], vertexCount));
} else {
pD3Ddevice->DrawPrimitive(glprim[prim], 0, D3DPrimCount(glprim[prim], vertexCount));
}