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Turn off scissor when rendering controls overlay
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1 changed files with 2 additions and 2 deletions
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@ -720,9 +720,9 @@ void EmuScreen::render() {
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viewport.MaxDepth = 1.0;
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viewport.MinDepth = 0.0;
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thin3d->SetViewports(1, &viewport);
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glstate.viewport.restore();
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thin3d->SetBlendState(thin3d->GetBlendStatePreset(BS_STANDARD_ALPHA));
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thin3d->SetScissorEnabled(false);
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ui_draw2d.Begin(thin3d->GetShaderSetPreset(SS_TEXTURE_COLOR_2D), DBMODE_NORMAL);
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if (root_) {
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