From 970c266b416cc5271535dea436cef0b8a77afff8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Tue, 8 Nov 2022 00:30:21 +0100 Subject: [PATCH] Restore parallel GLSL builds --- GPU/Vulkan/ShaderManagerVulkan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/Vulkan/ShaderManagerVulkan.cpp b/GPU/Vulkan/ShaderManagerVulkan.cpp index 4879e58230..076d317442 100644 --- a/GPU/Vulkan/ShaderManagerVulkan.cpp +++ b/GPU/Vulkan/ShaderManagerVulkan.cpp @@ -96,7 +96,7 @@ static Promise *CompileShaderModuleAsync(VulkanContext *vulkan, return shaderModule; }; -#if defined(_DEBUG) || PPSSPP_PLATFORM(ANDROID) +#if defined(_DEBUG) // Don't parallelize in debug mode, pathological behavior due to mutex locks in allocator which is HEAVILY used by glslang. return Promise::AlreadyDone(compile()); #else