Merge pull request #18143 from hrydgard/retroachievement-disc-swap

Fix UMD disc swap with Retroachievements enabled
This commit is contained in:
Henrik Rydgård 2023-09-13 02:03:46 +02:00 committed by GitHub
commit 9625eaf29a
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 102 additions and 70 deletions

View file

@ -487,12 +487,13 @@ static u32 sceUmdGetErrorStat()
void __UmdReplace(const Path &filepath) {
std::string error = "";
if (!UmdReplace(filepath, error)) {
FileLoader *fileLoader;
if (!UmdReplace(filepath, &fileLoader, error)) {
ERROR_LOG(SCEIO, "UMD Replace failed: %s", error.c_str());
return;
}
Achievements::ChangeUMD(filepath);
Achievements::ChangeUMD(filepath, fileLoader);
UMDInserted = false;
// Wake any threads waiting for the disc to be removed.

View file

@ -385,7 +385,7 @@ bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string) {
return false;
}
bool UmdReplace(const Path &filepath, std::string &error) {
bool UmdReplace(const Path &filepath, FileLoader **fileLoader, std::string &error) {
IFileSystem *currentUMD = pspFileSystem.GetSystem("disc0:");
if (!currentUMD) {
@ -404,6 +404,8 @@ bool UmdReplace(const Path &filepath, std::string &error) {
loadedFile = ResolveFileLoaderTarget(loadedFile);
*fileLoader = loadedFile;
std::string errorString;
IdentifiedFileType type = Identify_File(loadedFile, &errorString);
@ -415,7 +417,6 @@ bool UmdReplace(const Path &filepath, std::string &error) {
error = "reinit memory failed";
return false;
}
break;
default:
error = "Unsupported file type: " + std::to_string((int)type) + " " + errorString;

View file

@ -157,4 +157,4 @@ void RegisterFileLoaderFactory(std::string prefix, std::unique_ptr<FileLoaderFac
// Can modify the string filename, as it calls IdentifyFile above.
bool LoadFile(FileLoader **fileLoaderPtr, std::string *error_string);
bool UmdReplace(const Path &filepath, std::string &error);
bool UmdReplace(const Path &filepath, FileLoader **fileLoader, std::string &error);

View file

@ -86,6 +86,12 @@ static rc_client_t *g_rcClient;
static const std::string g_RAImageID = "I_RETROACHIEVEMENTS_LOGO";
constexpr double LOGIN_ATTEMPT_INTERVAL_S = 10.0;
struct FileContext {
BlockDevice *bd;
int64_t seekPos;
};
static BlockDevice *g_blockDevice;
#define PSP_MEMORY_OFFSET 0x08000000
static void TryLoginByToken(bool isInitialAttempt);
@ -411,6 +417,60 @@ void Initialize() {
rc_client_set_event_handler(g_rcClient, event_handler_callback);
rc_hash_filereader rc_filereader;
rc_filereader.open = [](const char *utf8Path) -> void *{
if (!g_blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "No block device");
return nullptr;
}
return (void *) new FileContext{ g_blockDevice, 0 };
};
rc_filereader.seek = [](void *file_handle, int64_t offset, int origin) {
FileContext *ctx = (FileContext *)file_handle;
switch (origin) {
case SEEK_SET: ctx->seekPos = offset; break;
case SEEK_END: ctx->seekPos = ctx->bd->GetBlockSize() * ctx->bd->GetNumBlocks() + offset; break;
case SEEK_CUR: ctx->seekPos += offset; break;
default: break;
}
};
rc_filereader.tell = [](void *file_handle) -> int64_t {
return ((FileContext *)file_handle)->seekPos;
};
rc_filereader.read = [](void *file_handle, void *buffer, size_t requested_bytes) -> size_t {
FileContext *ctx = (FileContext *)file_handle;
int blockSize = ctx->bd->GetBlockSize();
int64_t offset = ctx->seekPos;
int64_t endOffset = ctx->seekPos + requested_bytes;
int firstBlock = offset / blockSize;
int afterLastBlock = (endOffset + blockSize - 1) / blockSize;
int numBlocks = afterLastBlock - firstBlock;
// This is suboptimal, but good enough since we're not doing a lot of accesses.
uint8_t *buf = new uint8_t[numBlocks * blockSize];
bool success = ctx->bd->ReadBlocks(firstBlock, numBlocks, (u8 *)buf);
if (success) {
int64_t firstOffset = firstBlock * blockSize;
memcpy(buffer, buf + (offset - firstOffset), requested_bytes);
ctx->seekPos += requested_bytes;
delete[] buf;
return requested_bytes;
} else {
delete[] buf;
ERROR_LOG(ACHIEVEMENTS, "Block device load fail");
return 0;
}
};
rc_filereader.close = [](void *file_handle) {
FileContext *ctx = (FileContext *)file_handle;
delete ctx->bd;
delete ctx;
};
rc_hash_init_custom_filereader(&rc_filereader);
rc_hash_init_default_cdreader();
TryLoginByToken(true);
}
@ -723,13 +783,6 @@ void identify_and_load_callback(int result, const char *error_message, rc_client
g_isIdentifying = false;
}
struct FileContext {
BlockDevice *bd;
int64_t seekPos;
};
static BlockDevice *g_blockDevice;
bool IsReadyToStart() {
return !g_isLoggingIn;
}
@ -770,58 +823,6 @@ void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoad
return;
}
rc_hash_filereader rc_filereader;
rc_filereader.open = [](const char *utf8Path) -> void * {
if (!g_blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "No block device");
return nullptr;
}
return (void *) new FileContext{ g_blockDevice, 0 };
};
rc_filereader.seek = [](void *file_handle, int64_t offset, int origin) {
FileContext *ctx = (FileContext *)file_handle;
switch (origin) {
case SEEK_SET: ctx->seekPos = offset; break;
case SEEK_END: ctx->seekPos = ctx->bd->GetBlockSize() * ctx->bd->GetNumBlocks() + offset; break;
case SEEK_CUR: ctx->seekPos += offset; break;
default: break;
}
};
rc_filereader.tell = [](void *file_handle) -> int64_t {
return ((FileContext *)file_handle)->seekPos;
};
rc_filereader.read = [](void *file_handle, void *buffer, size_t requested_bytes) -> size_t {
FileContext *ctx = (FileContext *)file_handle;
int blockSize = ctx->bd->GetBlockSize();
int64_t offset = ctx->seekPos;
int64_t endOffset = ctx->seekPos + requested_bytes;
int firstBlock = offset / blockSize;
int afterLastBlock = (endOffset + blockSize - 1) / blockSize;
int numBlocks = afterLastBlock - firstBlock;
// This is suboptimal, but good enough since we're not doing a lot of accesses.
uint8_t *buf = new uint8_t[numBlocks * blockSize];
bool success = ctx->bd->ReadBlocks(firstBlock, numBlocks, (u8 *)buf);
if (success) {
int64_t firstOffset = firstBlock * blockSize;
memcpy(buffer, buf + (offset - firstOffset), requested_bytes);
ctx->seekPos += requested_bytes;
delete[] buf;
return requested_bytes;
} else {
delete[] buf;
ERROR_LOG(ACHIEVEMENTS, "Block device load fail");
return 0;
}
};
rc_filereader.close = [](void *file_handle) {
FileContext *ctx = (FileContext *)file_handle;
delete ctx->bd;
delete ctx;
};
// The caller should hold off on executing game code until this turns false, checking with IsBlockingExecution()
g_isIdentifying = true;
@ -830,8 +831,6 @@ void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoad
rc_client_set_encore_mode_enabled(g_rcClient, g_Config.bAchievementsEncoreMode ? 1 : 0);
rc_client_set_unofficial_enabled(g_rcClient, g_Config.bAchievementsUnofficial ? 1 : 0);
rc_hash_init_custom_filereader(&rc_filereader);
rc_hash_init_default_cdreader();
rc_client_begin_identify_and_load_game(g_rcClient, RC_CONSOLE_PSP, path.c_str(), nullptr, 0, &identify_and_load_callback, nullptr);
// fclose above will have deleted it.
@ -845,17 +844,47 @@ void UnloadGame() {
}
void change_media_callback(int result, const char *error_message, rc_client_t *client, void *userdata) {
auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
NOTICE_LOG(ACHIEVEMENTS, "Change media callback: %d (%s)", result, error_message);
g_isIdentifying = false;
switch (result) {
case RC_OK:
{
// Successful! Later, show a message that we succeeded.
break;
}
case RC_NO_GAME_LOADED:
// The current game does not support achievements.
g_OSD.Show(OSDType::MESSAGE_INFO, ac->T("RetroAchievements are not available for this game"), "", g_RAImageID, 3.0f);
break;
case RC_NO_RESPONSE:
// We lost the internet connection at some point and can't report achievements.
ShowNotLoggedInMessage();
break;
default:
// Other various errors.
ERROR_LOG(ACHIEVEMENTS, "Failed to identify/load game: %d (%s)", result, error_message);
g_OSD.Show(OSDType::MESSAGE_ERROR, ac->T("Failed to identify game. Achievements will not unlock."), "", g_RAImageID, 6.0f);
break;
}
}
void ChangeUMD(const Path &path) {
void ChangeUMD(const Path &path, FileLoader *fileLoader) {
if (!IsActive()) {
// Nothing to do.
return;
}
rc_client_begin_change_media(g_rcClient,
g_blockDevice = constructBlockDevice(fileLoader);
if (!g_blockDevice) {
ERROR_LOG(ACHIEVEMENTS, "Failed to construct block device for '%s' - can't identify", path.c_str());
return;
}
g_isIdentifying = true;
rc_client_begin_change_media(g_rcClient,
path.c_str(),
nullptr,
0,
@ -863,7 +892,8 @@ void ChangeUMD(const Path &path) {
nullptr
);
g_isIdentifying = true;
// fclose above will have deleted it.
g_blockDevice = nullptr;
}
std::set<uint32_t> GetActiveChallengeIDs() {

View file

@ -108,7 +108,7 @@ void Logout();
bool IsReadyToStart();
void SetGame(const Path &path, IdentifiedFileType fileType, FileLoader *fileLoader);
void ChangeUMD(const Path &path); // for in-game UMD change
void ChangeUMD(const Path &path, FileLoader *fileLoader); // for in-game UMD change
void UnloadGame(); // Call when leaving a game.
Statistics GetStatistics();