From 932a593576248e5c1b95b7746832ac899ac36902 Mon Sep 17 00:00:00 2001 From: "Unknown W. Brackets" Date: Mon, 8 Sep 2014 21:55:12 -0700 Subject: [PATCH] d3d: Clamp depth viewport to [0, 1] also. --- GPU/Directx9/StateMappingDX9.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/GPU/Directx9/StateMappingDX9.cpp b/GPU/Directx9/StateMappingDX9.cpp index 20d5f1caed..db86c0bfa5 100644 --- a/GPU/Directx9/StateMappingDX9.cpp +++ b/GPU/Directx9/StateMappingDX9.cpp @@ -409,6 +409,8 @@ void TransformDrawEngineDX9::ApplyDrawState(int prim) { float top = std::max(0.0f, vpY0 + renderY); float right = std::min(left + vpWidth, renderWidth); float bottom = std::min(top + vpHeight, renderHeight); + depthRangeMin = std::max(0.0f, depthRangeMin); + depthRangeMax = std::min(1.0f, depthRangeMax); dxstate.viewport.set(left, top, right - left, bottom - top, depthRangeMin, depthRangeMax); }