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Merge pull request #14493 from unknownbrackets/replay
Add debugger APIs for replay recording
This commit is contained in:
commit
914b4478b6
12 changed files with 251 additions and 11 deletions
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@ -1580,6 +1580,8 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/Debugger/WebSocket/MemoryInfoSubscriber.h
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Core/Debugger/WebSocket/MemorySubscriber.cpp
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Core/Debugger/WebSocket/MemorySubscriber.h
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Core/Debugger/WebSocket/ReplaySubscriber.cpp
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Core/Debugger/WebSocket/ReplaySubscriber.h
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Core/Debugger/WebSocket/SteppingBroadcaster.cpp
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Core/Debugger/WebSocket/SteppingBroadcaster.h
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Core/Debugger/WebSocket/SteppingSubscriber.cpp
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@ -341,8 +341,8 @@ bool WebSocketServer::ReadFrame() {
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mask = &header[10];
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// Read from big endian.
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uint64_t high = (header[2] << 24) | (header[3] << 16) || (header[4] << 8) | (header[5] << 0);
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uint64_t low = (header[6] << 24) | (header[7] << 16) || (header[8] << 8) | (header[9] << 0);
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uint64_t high = (header[2] << 24) | (header[3] << 16) | (header[4] << 8) | (header[5] << 0);
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uint64_t low = (header[6] << 24) | (header[7] << 16) | (header[8] << 8) | (header[9] << 0);
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sz = (high << 32) | low;
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if ((sz & 0x8000000000000000ULL) != 0) {
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@ -525,6 +525,7 @@
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<ClCompile Include="Debugger\WebSocket\DisasmSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\MemoryInfoSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\MemorySubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\ReplaySubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\SteppingBroadcaster.cpp" />
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<ClCompile Include="Debugger\WebSocket\SteppingSubscriber.cpp" />
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<ClCompile Include="Debugger\WebSocket\WebSocketUtils.cpp" />
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@ -1076,6 +1077,7 @@
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<ClInclude Include="Debugger\WebSocket\InputBroadcaster.h" />
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<ClInclude Include="Debugger\WebSocket\InputSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\MemoryInfoSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\ReplaySubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\SteppingSubscriber.h" />
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<ClInclude Include="Debugger\WebSocket\WebSocketUtils.h" />
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<ClInclude Include="Debugger\WebSocket\CPUCoreSubscriber.h" />
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@ -1172,6 +1172,9 @@
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<ClCompile Include="..\ext\libzip\zip_random_win32.c">
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<Filter>Ext\libzip</Filter>
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</ClCompile>
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<ClCompile Include="Debugger\WebSocket\ReplaySubscriber.cpp">
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<Filter>Debugger\WebSocket</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@ -1886,6 +1889,9 @@
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<ClInclude Include="..\ext\libzip\zipconf.h">
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<Filter>Ext\libzip</Filter>
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</ClInclude>
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<ClInclude Include="Debugger\WebSocket\ReplaySubscriber.h">
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<Filter>Debugger\WebSocket</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="CMakeLists.txt" />
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@ -59,6 +59,7 @@
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#include "Core/Debugger/WebSocket/InputSubscriber.h"
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#include "Core/Debugger/WebSocket/MemoryInfoSubscriber.h"
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#include "Core/Debugger/WebSocket/MemorySubscriber.h"
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#include "Core/Debugger/WebSocket/ReplaySubscriber.h"
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#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
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typedef DebuggerSubscriber *(*SubscriberInit)(DebuggerEventHandlerMap &map);
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@ -73,6 +74,7 @@ static const std::vector<SubscriberInit> subscribers({
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&WebSocketInputInit,
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&WebSocketMemoryInfoInit,
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&WebSocketMemoryInit,
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&WebSocketReplayInit,
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&WebSocketSteppingInit,
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});
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157
Core/Debugger/WebSocket/ReplaySubscriber.cpp
Normal file
157
Core/Debugger/WebSocket/ReplaySubscriber.cpp
Normal file
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@ -0,0 +1,157 @@
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// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cstdint>
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#include "Common/Data/Encoding/Base64.h"
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#include "Common/Swap.h"
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#include "Core/HLE/sceRtc.h"
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#include "Core/Replay.h"
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#include "Core/System.h"
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#include "Core/Debugger/WebSocket/ReplaySubscriber.h"
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DebuggerSubscriber *WebSocketReplayInit(DebuggerEventHandlerMap &map) {
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// No need to bind or alloc state, these are all global.
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map["replay.begin"] = &WebSocketReplayBegin;
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map["replay.abort"] = &WebSocketReplayAbort;
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map["replay.flush"] = &WebSocketReplayFlush;
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map["replay.execute"] = &WebSocketReplayExecute;
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map["replay.status"] = &WebSocketReplayStatus;
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map["replay.time.get"] = &WebSocketReplayTimeGet;
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map["replay.time.set"] = &WebSocketReplayTimeSet;
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return nullptr;
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}
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// Begin or resume recording of replay data (replay.begin)
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//
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// If a replay was previously being played back, this will keep any executed replay data up to
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// this point for the next flush. To discard, break the CPU, abort, and then begin.
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//
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// No parameters.
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//
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// Empty response.
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void WebSocketReplayBegin(DebuggerRequest &req) {
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ReplayBeginSave();
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req.Respond();
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}
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// Abort any replay execution or recording (replay.abort)
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//
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// This stops executing any replay and discards any in progress recording.
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//
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// No parameters.
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//
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// Response (same event name) with no extra data.
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void WebSocketReplayAbort(DebuggerRequest &req) {
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ReplayAbort();
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req.Respond();
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}
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// Flush current recording data (replay.flush)
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//
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// Flushes event data and returns it. Note when combining, you must decode first.
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//
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// No parameters.
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//
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// Response (same event name):
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// - version: unsigned integer, version number of data.
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// - base64: base64 encode of binary data.
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void WebSocketReplayFlush(DebuggerRequest &req) {
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if (!PSP_IsInited())
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return req.Fail("Game not running");
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std::vector<uint8_t> data;
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ReplayFlushBlob(&data);
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JsonWriter &json = req.Respond();
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json.writeInt("version", ReplayVersion());
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json.writeString("base64", Base64Encode(data.data(), data.size()));
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}
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// Begin executing a replay (replay.execute)
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//
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// Parameters:
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// - version: unsigned integer, same version from replay.flush.
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// - base64: base64 encoded replay data.
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//
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// Response (same event name) with no extra data.
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void WebSocketReplayExecute(DebuggerRequest &req) {
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if (!PSP_IsInited())
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return req.Fail("Game not running");
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uint32_t version = -1;
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if (!req.ParamU32("version", &version))
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return;
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std::string encoded;
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if (!req.ParamString("base64", &encoded))
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return;
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std::vector<uint8_t> data = Base64Decode(encoded.data(), encoded.size());
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if (!ReplayExecuteBlob(version, data))
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return req.Fail("Invalid replay data or version");
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req.Respond();
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}
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// Get replay status (replay.status)
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//
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// No parameters.
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//
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// Response (same event name):
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// - executing: boolean if a replay is being executed.
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// - saving: boolean if a replay is being recorded.
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void WebSocketReplayStatus(DebuggerRequest &req) {
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JsonWriter &json = req.Respond();
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json.writeBool("executing", ReplayIsExecuting());
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json.writeBool("saving", ReplayIsSaving());
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}
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// Get the base RTC (real time clock) time for replay data (replay.time.get)
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//
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// The base time is constant during a game session, and represents the "power on" time of the
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// emulated PSP.
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//
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// No parameters.
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//
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// Response (same event name):
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// - value: unsigned integer, may have more than 32 integer bits.
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void WebSocketReplayTimeGet(DebuggerRequest &req) {
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if (!PSP_IsInited())
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return req.Fail("Game not running");
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JsonWriter &json = req.Respond();
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json.writeUint("value", RtcBaseTime());
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}
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// Overwrite the base RTC time (replay.time.set)
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//
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// Parameters:
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// - value: unsigned integer.
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//
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// Empty response.
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void WebSocketReplayTimeSet(DebuggerRequest &req) {
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if (!PSP_IsInited())
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return req.Fail("Game not running");
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uint32_t value;
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if (!req.ParamU32("value", &value, false)) {
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return;
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}
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RtcSetBaseTime((int32_t)value);
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req.Respond();
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}
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30
Core/Debugger/WebSocket/ReplaySubscriber.h
Normal file
30
Core/Debugger/WebSocket/ReplaySubscriber.h
Normal file
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@ -0,0 +1,30 @@
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// Copyright (c) 2021- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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DebuggerSubscriber *WebSocketReplayInit(DebuggerEventHandlerMap &map);
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void WebSocketReplayBegin(DebuggerRequest &req);
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void WebSocketReplayAbort(DebuggerRequest &req);
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void WebSocketReplayFlush(DebuggerRequest &req);
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void WebSocketReplayExecute(DebuggerRequest &req);
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void WebSocketReplayStatus(DebuggerRequest &req);
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void WebSocketReplayTimeGet(DebuggerRequest &req);
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void WebSocketReplayTimeSet(DebuggerRequest &req);
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@ -116,7 +116,7 @@ struct ReplayFileInfo {
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struct ReplayItem {
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ReplayItemHeader info;
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std::vector<u8> data;
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std::vector<uint8_t> data;
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ReplayItem(ReplayItemHeader h) : info(h) {
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}
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@ -136,7 +136,16 @@ static uint8_t lastAnalog[2][2]{};
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static size_t replayDiskPos = 0;
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static bool diskFailed = false;
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void ReplayExecuteBlob(const std::vector<u8> &data) {
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bool ReplayExecuteBlob(int version, const std::vector<uint8_t> &data) {
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if (version < REPLAY_VERSION_MIN || version > REPLAY_VERSION_CURRENT) {
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ERROR_LOG(SYSTEM, "Bad replay data version: %d", version);
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return false;
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}
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if (data.size() == 0) {
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ERROR_LOG(SYSTEM, "Empty replay data");
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return false;
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}
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ReplayAbort();
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// Rough estimate.
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@ -167,6 +176,7 @@ void ReplayExecuteBlob(const std::vector<u8> &data) {
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replayState = ReplayState::EXECUTE;
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INFO_LOG(SYSTEM, "Executing replay with %lld items", (long long)replayItems.size());
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return true;
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}
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bool ReplayExecuteFile(const Path &filename) {
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@ -178,7 +188,8 @@ bool ReplayExecuteFile(const Path &filename) {
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return false;
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}
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std::vector<u8> data;
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int version = -1;
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std::vector<uint8_t> data;
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auto loadData = [&]() {
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// TODO: Maybe stream instead.
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size_t sz = File::GetFileSize(fp);
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@ -206,6 +217,9 @@ bool ReplayExecuteFile(const Path &filename) {
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WARN_LOG(SYSTEM, "Replay version %d scary and futuristic, trying anyway", fh.version);
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}
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RtcSetBaseTime((int32_t)fh.rtcBaseSeconds, 0);
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version = fh.version;
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data.resize(sz);
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if (fread(&data[0], sz, 1, fp) != 1) {
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@ -218,7 +232,7 @@ bool ReplayExecuteFile(const Path &filename) {
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if (loadData()) {
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fclose(fp);
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ReplayExecuteBlob(data);
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ReplayExecuteBlob(version, data);
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return true;
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}
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@ -243,7 +257,7 @@ void ReplayBeginSave() {
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replayState = ReplayState::SAVE;
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}
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void ReplayFlushBlob(std::vector<u8> *data) {
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void ReplayFlushBlob(std::vector<uint8_t> *data) {
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size_t sz = replayItems.size() * sizeof(ReplayItemHeader);
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// Add in any side data.
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for (const auto &item : replayItems) {
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@ -289,7 +303,7 @@ bool ReplayFlushFile(const Path &filename) {
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size_t c = replayItems.size();
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if (success && c != 0) {
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// TODO: Maybe stream instead.
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std::vector<u8> data;
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std::vector<uint8_t> data;
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ReplayFlushBlob(&data);
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success = fwrite(&data[0], data.size(), 1, fp) == 1;
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@ -304,6 +318,10 @@ bool ReplayFlushFile(const Path &filename) {
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return success;
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}
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int ReplayVersion() {
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return REPLAY_VERSION_CURRENT;
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}
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void ReplayAbort() {
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replayItems.clear();
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replayExecPos = 0;
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@ -319,6 +337,14 @@ void ReplayAbort() {
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diskFailed = false;
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}
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bool ReplayIsExecuting() {
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return replayState == ReplayState::EXECUTE;
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}
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bool ReplayIsSaving() {
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return replayState == ReplayState::SAVE;
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}
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static void ReplaySaveCtrl(uint32_t &buttons, uint8_t analog[2][2], uint64_t t) {
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if (lastButtons != buttons) {
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replayItems.push_back(ReplayItemHeader(ReplayAction::BUTTONS, t, buttons));
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@ -49,24 +49,30 @@ enum class ReplayAction : uint8_t {
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struct PSPFileInfo;
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// Replay from data in memory. Does not manipulate base time / RNG state.
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void ReplayExecuteBlob(const std::vector<u8> &data);
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bool ReplayExecuteBlob(int version, const std::vector<uint8_t> &data);
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// Replay from data in a file. Returns false if invalid.
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bool ReplayExecuteFile(const Path &filename);
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// Returns whether there are unexected events to replay.
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// Returns whether there are unexecuted events to replay.
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bool ReplayHasMoreEvents();
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// Begin recording. If currently executing, discards unexecuted events.
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void ReplayBeginSave();
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// Flush buffered events to memory. Continues recording (next call will receive new events only.)
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// No header is flushed with this operation - don't mix with ReplayFlushFile().
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void ReplayFlushBlob(std::vector<u8> *data);
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void ReplayFlushBlob(std::vector<uint8_t> *data);
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// Flush buffered events to file. Continues recording (next call will receive new events only.)
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// Do not call with a different filename before ReplayAbort().
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bool ReplayFlushFile(const Path &filename);
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// Get current replay data version.
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int ReplayVersion();
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// Abort any execute or record operation in progress.
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void ReplayAbort();
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// Check if replay data is being executed or saved.
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bool ReplayIsExecuting();
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bool ReplayIsSaving();
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void ReplayApplyCtrl(uint32_t &buttons, uint8_t analog[2][2], uint64_t t);
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uint32_t ReplayApplyDisk(ReplayAction action, uint32_t result, uint64_t t);
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uint64_t ReplayApplyDisk64(ReplayAction action, uint64_t result, uint64_t t);
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@ -405,6 +405,7 @@
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<ClInclude Include="..\..\Core\Debugger\WebSocket\LogBroadcaster.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\MemorySubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\MemoryInfoSubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\ReplaySubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\SteppingBroadcaster.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\SteppingSubscriber.h" />
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<ClInclude Include="..\..\Core\Debugger\WebSocket\WebSocketUtils.h" />
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@ -636,6 +637,7 @@
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<ClCompile Include="..\..\Core\Debugger\WebSocket\LogBroadcaster.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\MemorySubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\MemoryInfoSubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\ReplaySubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\SteppingBroadcaster.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\SteppingSubscriber.cpp" />
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<ClCompile Include="..\..\Core\Debugger\WebSocket\WebSocketUtils.cpp" />
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|
|
@ -700,6 +700,9 @@
|
|||
<ClCompile Include="..\..\Core\Debugger\WebSocket\MemoryInfoSubscriber.cpp">
|
||||
<Filter>Debugger\WebSocket</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Core\Debugger\WebSocket\ReplaySubscriber.cpp">
|
||||
<Filter>Debugger\WebSocket</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\Core\Debugger\WebSocket\SteppingBroadcaster.cpp">
|
||||
<Filter>Debugger\WebSocket</Filter>
|
||||
</ClCompile>
|
||||
|
@ -1701,6 +1704,9 @@
|
|||
<ClInclude Include="..\..\Core\Debugger\WebSocket\MemoryInfoSubscriber.h">
|
||||
<Filter>Debugger\WebSocket</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Core\Debugger\WebSocket\ReplaySubscriber.h">
|
||||
<Filter>Debugger\WebSocket</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\Core\Debugger\WebSocket\SteppingBroadcaster.h">
|
||||
<Filter>Debugger\WebSocket</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
@ -422,6 +422,7 @@ EXEC_AND_LIB_FILES := \
|
|||
$(SRC)/Core/Debugger/WebSocket/LogBroadcaster.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/MemorySubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/MemoryInfoSubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/ReplaySubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/SteppingBroadcaster.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/SteppingSubscriber.cpp \
|
||||
$(SRC)/Core/Debugger/WebSocket/WebSocketUtils.cpp \
|
||||
|
|
Loading…
Add table
Reference in a new issue