From 8ff5704fbf4eb6c8e756ec20c84b6848218aaaf4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 5 Mar 2018 00:03:03 +0100 Subject: [PATCH] Fix indentation mistake, minor cleanup. --- GPU/Directx9/VertexShaderGeneratorDX9.cpp | 2 +- GPU/GPUState.h | 4 ---- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/GPU/Directx9/VertexShaderGeneratorDX9.cpp b/GPU/Directx9/VertexShaderGeneratorDX9.cpp index 0863a9bf66..4c2b5df7f1 100644 --- a/GPU/Directx9/VertexShaderGeneratorDX9.cpp +++ b/GPU/Directx9/VertexShaderGeneratorDX9.cpp @@ -37,7 +37,7 @@ namespace DX9 { - enum DoLightComputation { +enum DoLightComputation { LIGHT_OFF, LIGHT_SHADE, LIGHT_FULL, diff --git a/GPU/GPUState.h b/GPU/GPUState.h index 18d43d0691..8e6a7c8665 100644 --- a/GPU/GPUState.h +++ b/GPU/GPUState.h @@ -441,10 +441,6 @@ struct GPUgstate { void Restore(u32_le *ptr); }; -inline int vertTypeGetNumBoneWeights(u32 vertType) { return 1 + ((vertType & GE_VTYPE_WEIGHTCOUNT_MASK) >> GE_VTYPE_WEIGHTCOUNT_SHIFT); } -inline int vertTypeGetWeightMask(u32 vertType) { return vertType & GE_VTYPE_WEIGHT_MASK; } -inline int vertTypeGetTexCoordMask(u32 vertType) { return vertType & GE_VTYPE_TC_MASK; } - // The rest is cached simplified/converted data for fast access. // Does not need to be saved when saving/restoring context. //