mirror of
https://github.com/hrydgard/ppsspp.git
synced 2025-04-02 11:01:50 -04:00
Add timing for all the basics.
This way we can see overall stats for a frame.
This commit is contained in:
parent
a262f18bd7
commit
8fdceba7ca
12 changed files with 46 additions and 3 deletions
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@ -20,6 +20,7 @@
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#include <cstdio>
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#include "base/logging.h"
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#include "profiler/profiler.h"
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#include "Common/MsgHandler.h"
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#include "Common/StdMutex.h"
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@ -583,6 +584,7 @@ void ForceCheck()
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void Advance()
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{
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PROFILE_THIS_SCOPE("advance");
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int cyclesExecuted = slicelength - currentMIPS->downcount;
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globalTimer += cyclesExecuted;
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currentMIPS->downcount = slicelength;
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@ -22,6 +22,7 @@
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "profiler/profiler.h"
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#include "Core/Config.h"
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#include "Core/CoreTiming.h"
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@ -521,6 +522,7 @@ void hleSetSteppingTime(double t)
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void CallSyscall(MIPSOpcode op)
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{
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PROFILE_THIS_SCOPE("syscall");
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double start = 0.0; // need to initialize to fix the race condition where g_Config.bShowDebugStats is enabled in the middle of this func.
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if (g_Config.bShowDebugStats)
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{
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@ -31,6 +31,7 @@
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// and move everything into native...
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#include "base/logging.h"
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#include "base/timeutil.h"
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#include "profiler/profiler.h"
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#ifndef _XBOX
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#include "gfx_es2/gl_state.h"
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@ -489,6 +490,7 @@ static bool FrameTimingThrottled() {
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// Let's collect all the throttling and frameskipping logic here.
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static void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
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PROFILE_THIS_SCOPE("timing");
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int fpsLimiter = PSP_CoreParameter().fpsLimit;
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throttle = FrameTimingThrottled();
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skipFrame = false;
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@ -568,6 +570,7 @@ static void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
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}
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static void DoFrameIdleTiming() {
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PROFILE_THIS_SCOPE("timing");
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if (!FrameTimingThrottled() || !g_Config.bEnableSound || wasPaused) {
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return;
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}
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@ -727,6 +730,7 @@ void hleLagSync(u64 userdata, int cyclesLate) {
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// The goal here is to prevent network, audio, and input lag from the real world.
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// Our normal timing is very "stop and go". This is efficient, but causes real world lag.
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// This event (optionally) runs every 1ms to sync with the real world.
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PROFILE_THIS_SCOPE("timing");
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if (!FrameTimingThrottled()) {
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lagSyncScheduled = false;
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@ -15,6 +15,8 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "profiler/profiler.h"
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#include "Core/Reporting.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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@ -607,6 +609,11 @@ void ArmJit::Comp_Syscall(MIPSOpcode op)
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FlushAll();
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SaveDowncount();
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#ifdef USE_PROFILER
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// When profiling, we can't skip CallSyscall, since it times syscalls.
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gpr.SetRegImm(R0, op.encoding);
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QuickCallFunction(R1, (void *)&CallSyscall);
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#else
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// Skip the CallSyscall where possible.
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void *quickFunc = GetQuickSyscallFunc(op);
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if (quickFunc)
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@ -620,6 +627,7 @@ void ArmJit::Comp_Syscall(MIPSOpcode op)
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gpr.SetRegImm(R0, op.encoding);
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QuickCallFunction(R1, (void *)&CallSyscall);
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}
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#endif
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ApplyRoundingMode();
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RestoreDowncount();
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@ -16,6 +16,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/logging.h"
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#include "profiler/profiler.h"
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#include "Common/ChunkFile.h"
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#include "Core/Reporting.h"
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@ -195,6 +196,7 @@ void ArmJit::CompileDelaySlot(int flags)
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void ArmJit::Compile(u32 em_address) {
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PROFILE_THIS_SCOPE("jitc");
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if (GetSpaceLeft() < 0x10000 || blocks.IsFull()) {
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ClearCache();
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}
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@ -230,8 +232,8 @@ void ArmJit::Compile(u32 em_address) {
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}
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}
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void ArmJit::RunLoopUntil(u64 globalticks)
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{
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void ArmJit::RunLoopUntil(u64 globalticks) {
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PROFILE_THIS_SCOPE("jit");
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((void (*)())enterCode)();
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}
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@ -15,6 +15,8 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "profiler/profiler.h"
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#include "Core/Reporting.h"
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#include "Core/Config.h"
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#include "Core/MemMap.h"
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@ -590,6 +592,11 @@ void Arm64Jit::Comp_Syscall(MIPSOpcode op)
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FlushAll();
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SaveDowncount();
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#ifdef USE_PROFILER
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// When profiling, we can't skip CallSyscall, since it times syscalls.
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MOVI2R(W0, op.encoding);
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QuickCallFunction(X1, (void *)&CallSyscall);
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#else
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// Skip the CallSyscall where possible.
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void *quickFunc = GetQuickSyscallFunc(op);
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if (quickFunc) {
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@ -600,6 +607,7 @@ void Arm64Jit::Comp_Syscall(MIPSOpcode op)
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MOVI2R(W0, op.encoding);
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QuickCallFunction(X1, (void *)&CallSyscall);
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}
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#endif
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ApplyRoundingMode();
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RestoreDowncount();
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@ -16,6 +16,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/logging.h"
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#include "profiler/profiler.h"
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#include "Common/ChunkFile.h"
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#include "Common/CPUDetect.h"
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@ -179,6 +180,7 @@ void Arm64Jit::CompileDelaySlot(int flags) {
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void Arm64Jit::Compile(u32 em_address) {
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PROFILE_THIS_SCOPE("jitc");
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if (GetSpaceLeft() < 0x10000 || blocks.IsFull()) {
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INFO_LOG(JIT, "Space left: %i", GetSpaceLeft());
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ClearCache();
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@ -217,6 +219,7 @@ void Arm64Jit::Compile(u32 em_address) {
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}
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void Arm64Jit::RunLoopUntil(u64 globalticks) {
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PROFILE_THIS_SCOPE("jit");
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((void (*)())enterCode)();
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}
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@ -16,6 +16,7 @@
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/logging.h"
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#include "profiler/profiler.h"
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#include "Common/ChunkFile.h"
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#include "Core/Reporting.h"
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#include "Core/Config.h"
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@ -137,6 +138,7 @@ void MipsJit::CompileDelaySlot(int flags)
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void MipsJit::Compile(u32 em_address) {
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PROFILE_THIS_SCOPE("jitc");
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if (GetSpaceLeft() < 0x10000 || blocks.IsFull()) {
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ClearCache();
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}
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@ -163,6 +165,7 @@ void MipsJit::Compile(u32 em_address) {
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void MipsJit::RunLoopUntil(u64 globalticks)
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{
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PROFILE_THIS_SCOPE("jit");
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((void (*)())enterCode)();
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}
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@ -15,6 +15,8 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "profiler/profiler.h"
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#include "Core/Reporting.h"
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#include "Core/Config.h"
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#include "Core/HLE/HLE.h"
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@ -775,12 +777,17 @@ void Jit::Comp_Syscall(MIPSOpcode op)
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RestoreRoundingMode();
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js.downcountAmount = -offset;
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#ifdef USE_PROFILER
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// When profiling, we can't skip CallSyscall, since it times syscalls.
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ABI_CallFunctionC(&CallSyscall, op.encoding);
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#else
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// Skip the CallSyscall where possible.
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void *quickFunc = GetQuickSyscallFunc(op);
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if (quickFunc)
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ABI_CallFunctionP(quickFunc, (void *)GetSyscallInfo(op));
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else
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ABI_CallFunctionC(&CallSyscall, op.encoding);
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#endif
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ApplyRoundingMode();
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WriteSyscallExit();
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@ -19,6 +19,7 @@
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#include <iterator>
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#include "math/math_util.h"
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#include "profiler/profiler.h"
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#include "Common/ChunkFile.h"
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#include "Core/Core.h"
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@ -347,6 +348,7 @@ void Jit::EatInstruction(MIPSOpcode op)
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void Jit::Compile(u32 em_address)
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{
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PROFILE_THIS_SCOPE("jitc");
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if (GetSpaceLeft() < 0x10000 || blocks.IsFull())
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{
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ClearCache();
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@ -385,6 +387,7 @@ void Jit::Compile(u32 em_address)
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void Jit::RunLoopUntil(u64 globalticks)
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{
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PROFILE_THIS_SCOPE("jit");
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((void (*)())asm_.enterCode)();
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}
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@ -804,7 +804,7 @@ void GLES_GPU::Execute_Prim(u32 op, u32 diff) {
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return;
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}
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// This also make skipping drawing very effective.
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// This also makes skipping drawing very effective.
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framebufferManager_.SetRenderFrameBuffer();
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if (gstate_c.skipDrawReason & (SKIPDRAW_SKIPFRAME | SKIPDRAW_NON_DISPLAYED_FB)) {
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transformDraw_.SetupVertexDecoder(gstate.vertType);
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@ -578,6 +578,7 @@ void TransformDrawEngine::FreeBuffer(GLuint buf) {
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}
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void TransformDrawEngine::DoFlush() {
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PROFILE_THIS_SCOPE("flush");
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gpuStats.numFlushes++;
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gpuStats.numTrackedVertexArrays = (int)vai_.size();
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