From 8f16c9ded6cc8c2a356d11e76cfef14edeb4a314 Mon Sep 17 00:00:00 2001 From: LunaMoo Date: Thu, 23 Mar 2017 08:35:17 +0100 Subject: [PATCH] Revert "Fix minor glitch with 5xBR effects." --- assets/shaders/5xBR-lv2.fsh | 2 +- assets/shaders/5xBR.fsh | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/shaders/5xBR-lv2.fsh b/assets/shaders/5xBR-lv2.fsh index dbb9b9be8b..7bf44940b7 100644 --- a/assets/shaders/5xBR-lv2.fsh +++ b/assets/shaders/5xBR-lv2.fsh @@ -96,7 +96,7 @@ void main() { vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); - vec2 TexCoord_0 = v_texcoord0.xy-fp*u_texelDelta.xy; + vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; diff --git a/assets/shaders/5xBR.fsh b/assets/shaders/5xBR.fsh index e2a2a645ac..7d1be4a3e1 100644 --- a/assets/shaders/5xBR.fsh +++ b/assets/shaders/5xBR.fsh @@ -66,7 +66,7 @@ void main(){ vec2 pS = 1.0 / u_texelDelta.xy; vec2 fp = fract(v_texcoord0.xy*pS.xy); - vec2 TexCoord_0 = v_texcoord0.xy-fp*u_texelDelta.xy; + vec2 TexCoord_0 = v_texcoord0.xy-fp*u_pixelDelta.xy; vec2 dx = vec2(u_texelDelta.x,0.0); vec2 dy = vec2(0.0,u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx;