[spline/bezier]Spline subdivision counts should be 2 or higher. Related to #4234 #7111

This commit is contained in:
xebra 2014-12-09 02:42:52 +09:00
parent 96bb991e45
commit 8ef4a61bf6

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@ -184,11 +184,11 @@ void _SplinePatchFullQuality(u8 *&dest, int &count, const SplinePatchLocal &spa
// JPCSP is wrong at least because their method results in square loco roco.
int patch_div_s = (spatch.count_u - 3) * gstate.getPatchDivisionU();
int patch_div_t = (spatch.count_v - 3) * gstate.getPatchDivisionV();
if (patch_div_s >= 4) patch_div_s /= quality;
if (patch_div_t >= 4) patch_div_t /= quality;
patch_div_s /= quality;
patch_div_t /= quality;
if (patch_div_s <= 0) patch_div_s = 1;
if (patch_div_t <= 0) patch_div_t = 1;
if (patch_div_s < 2) patch_div_s = 2;
if (patch_div_t < 2) patch_div_t = 2;
// First compute all the vertices and put them in an array
SimpleVertex *vertices = new SimpleVertex[(patch_div_s + 1) * (patch_div_t + 1)];