[dx9] correct window size

This commit is contained in:
Ced2911 2013-09-18 14:40:53 +02:00
parent d495cdbdf9
commit 8ec6ca8dc0

View file

@ -49,8 +49,11 @@ HWND DxCreateWindow()
};
RegisterClassEx(&wndClass);
RECT wr = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT}; // set the size, but not the position
AdjustWindowRect(&wr, WS_OVERLAPPEDWINDOW, FALSE); // adjust the size
DWORD style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, WINDOW_WIDTH, WINDOW_HEIGHT, NULL, NULL, NULL, NULL);
return CreateWindowEx(0, _T("PPSSPPHeadless"), _T("PPSSPPHeadless"), style, CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top, NULL, NULL, NULL, NULL);
}
void WindowsHeadlessHostDx9::LoadNativeAssets()
@ -113,8 +116,11 @@ bool WindowsHeadlessHostDx9::ResizeGL()
void WindowsHeadlessHostDx9::SwapBuffers()
{
ShowWindow(hWnd, TRUE);
SetFocus(hWnd);
MSG msg;
PeekMessage(&msg, NULL, 0, 0, PM_REMOVE);
TranslateMessage(&msg);
DispatchMessage(&msg);
DX9::pD3Ddevice->EndScene();
DX9::pD3Ddevice->Present(0, 0, 0, 0);
DX9::pD3Ddevice->BeginScene();