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Software rasterizer: Fix skinning transforms
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parent
842817c91d
commit
8ec48507f1
2 changed files with 4 additions and 4 deletions
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@ -777,7 +777,7 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_WORLDMATRIXNUMBER:
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gstate.worldmtxnum = data&0xF;
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gstate.worldmtxnum = data & 0xF;
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break;
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case GE_CMD_WORLDMATRIXDATA:
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@ -791,7 +791,7 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_VIEWMATRIXNUMBER:
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gstate.viewmtxnum = data&0xF;
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gstate.viewmtxnum = data & 0xF;
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break;
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case GE_CMD_VIEWMATRIXDATA:
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@ -805,7 +805,7 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff)
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break;
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case GE_CMD_PROJMATRIXNUMBER:
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gstate.projmtxnum = data&0xF;
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gstate.projmtxnum = data & 0xF;
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break;
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case GE_CMD_PROJMATRIXDATA:
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@ -141,7 +141,7 @@ VertexData TransformUnit::ReadVertex(VertexReader& vreader)
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for (int i = 0; i < vertTypeGetNumBoneWeights(gstate.vertType); ++i) {
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Mat3x3<float> bone(&gstate.boneMatrix[12*i]);
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tmppos += (bone * ModelCoords(pos[0], pos[1], pos[2]) * W[i] + Vec3<float>(gstate.boneMatrix[12*i+9], gstate.boneMatrix[12*i+10], gstate.boneMatrix[12*i+11]));
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tmppos += (bone * ModelCoords(pos[0], pos[1], pos[2]) + Vec3<float>(gstate.boneMatrix[12*i+9], gstate.boneMatrix[12*i+10], gstate.boneMatrix[12*i+11])) * W[i];
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if (vreader.hasNormal())
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tmpnrm += (bone * vertex.normal) * W[i];
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}
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