diff --git a/Core/Config.cpp b/Core/Config.cpp index 6a91e53795..7501296e29 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -318,7 +318,7 @@ static const ConfigSetting achievementSettings[] = { ConfigSetting("AchievementsEncoreMode", &g_Config.bAchievementsEncoreMode, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsUnofficial", &g_Config.bAchievementsUnofficial, false, CfgFlag::PER_GAME | CfgFlag::DEFAULT), ConfigSetting("AchievementsLogBadMemReads", &g_Config.bAchievementsLogBadMemReads, false, CfgFlag::DEFAULT), - ConfigSetting("bAchievementsSaveStateInChallengeMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT), + ConfigSetting("AchievementsSaveStateInHardcoreMode", &g_Config.bAchievementsSaveStateInHardcoreMode, false, CfgFlag::DEFAULT), // Achievements login info. Note that password is NOT stored, only a login token. // And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded