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Merge pull request #18533 from hrydgard/tilt-fixes
Tilt: Bugfix, make the deadzone circular, in addition to the inverse (low end radius).
This commit is contained in:
commit
8d0582659f
47 changed files with 93 additions and 57 deletions
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@ -782,7 +782,7 @@ static const ConfigSetting controlSettings[] = {
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ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
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ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("TiltCircularInverseDeadzone", &g_Config.bTiltCircularInverseDeadzone, true, CfgFlag::PER_GAME),
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ConfigSetting("TiltCircularDeadzone", &g_Config.bTiltCircularDeadzone, true, CfgFlag::PER_GAME),
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ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
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#endif
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@ -294,7 +294,7 @@ public:
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// The deadzone radius of the tilt. Only used in the analog mapping.
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float fTiltAnalogDeadzoneRadius;
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float fTiltInverseDeadzone; // An inverse deadzone for the output, counteracting excessive deadzones applied by games. See #17483.
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bool bTiltCircularInverseDeadzone;
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bool bTiltCircularDeadzone;
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// Type of tilt input currently selected: Defined in TiltEventProcessor.h
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// 0 - no tilt, 1 - analog stick, 2 - D-Pad, 3 - Action Buttons (Tri, Cross, Square, Circle)
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int iTiltInputType;
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@ -34,7 +34,7 @@ void GenerateTriggerButtonEvent(int digitalX, int digitalY);
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// deadzone is normalized - 0 to 1
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// sensitivity controls how fast the deadzone reaches max value
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inline float ApplyDeadzone(float x, float deadzone) {
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inline float ApplyDeadzoneAxis(float x, float deadzone) {
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if (deadzone >= 0.99f) {
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// Meaningless, and not reachable with normal controls.
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return x;
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@ -49,14 +49,48 @@ inline float ApplyDeadzone(float x, float deadzone) {
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}
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}
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inline void ApplyDeadzoneXY(float tiltX, float tiltY, float *adjustedTiltX, float *adjustedTiltY, float deadzone, bool circular) {
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if (circular) {
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if (tiltX == 0.0f && tiltY == 0.0f) {
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*adjustedTiltX = 0.0f;
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*adjustedTiltY = 0.0f;
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return;
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}
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float magnitude = sqrtf(tiltX * tiltX + tiltY * tiltY);
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if (magnitude <= deadzone + 0.00001f) {
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*adjustedTiltX = 0.0f;
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*adjustedTiltY = 0.0f;
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return;
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}
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float factor = 1.0f / (1.0f - deadzone);
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float newMagnitude = (magnitude - deadzone) * factor;
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*adjustedTiltX = (tiltX / magnitude) * newMagnitude;
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*adjustedTiltY = (tiltY / magnitude) * newMagnitude;
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} else {
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*adjustedTiltX = ApplyDeadzoneAxis(tiltX, deadzone);
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*adjustedTiltY = ApplyDeadzoneAxis(tiltY, deadzone);
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}
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}
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// Also clamps to -1.0..1.0.
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// This applies a (circular if desired) inverse deadzone.
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inline void ApplyInverseDeadzone(float x, float y, float *outX, float *outY, float inverseDeadzone, bool circular) {
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if (inverseDeadzone == 0.0f) {
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*outX = Clamp(x, -1.0f, 1.0f);
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*outY = Clamp(y, -1.0f, 1.0f);
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return;
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}
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if (circular) {
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// If the regular deadzone centered it, let's leave it as-is.
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if (x == 0.0f && y == 0.0f) {
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*outX = x;
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*outY = y;
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return;
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}
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float magnitude = sqrtf(x * x + y * y);
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if (magnitude > 0.00001f) {
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magnitude = (magnitude + inverseDeadzone) / magnitude;
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@ -64,8 +98,9 @@ inline void ApplyInverseDeadzone(float x, float y, float *outX, float *outY, flo
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*outX = Clamp(x * magnitude, -1.0f, 1.0f);
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*outY = Clamp(y * magnitude, -1.0f, 1.0f);
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} else {
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*outX = Clamp(x + copysignf(inverseDeadzone, x), -1.0f, 1.0f);
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*outY = Clamp(y + copysignf(inverseDeadzone, y), -1.0f, 1.0f);
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// If the regular deadzone centered it, let's leave it as-is.
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*outX = x == 0.0f ? 0.0f : Clamp(x + copysignf(inverseDeadzone, x), -1.0f, 1.0f);
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*outY = y == 0.0f ? 0.0f : Clamp(y + copysignf(inverseDeadzone, y), -1.0f, 1.0f);
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}
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}
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@ -113,8 +148,9 @@ void ProcessTilt(bool landscape, float calibrationAngle, float x, float y, float
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if (g_Config.iTiltInputType == TILT_ANALOG) {
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// Only analog mappings use the deadzone.
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float adjustedTiltX = ApplyDeadzone(tiltX, g_Config.fTiltAnalogDeadzoneRadius);
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float adjustedTiltY = ApplyDeadzone(tiltY, g_Config.fTiltAnalogDeadzoneRadius);
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float adjustedTiltX;
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float adjustedTiltY;
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ApplyDeadzoneXY(tiltX, tiltY, &adjustedTiltX, &adjustedTiltY, g_Config.fTiltAnalogDeadzoneRadius, g_Config.bTiltCircularDeadzone);
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_dbg_assert_(!my_isnanorinf(adjustedTiltX));
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_dbg_assert_(!my_isnanorinf(adjustedTiltY));
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@ -122,7 +158,7 @@ void ProcessTilt(bool landscape, float calibrationAngle, float x, float y, float
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// Unlike regular deadzone, where per-axis is okay, inverse deadzone (to compensate for game deadzones) really needs to be
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// applied on the two axes together.
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// TODO: Share this code with the joystick code. For now though, we keep it separate.
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ApplyInverseDeadzone(adjustedTiltX, adjustedTiltY, &adjustedTiltX, &adjustedTiltY, g_Config.fTiltInverseDeadzone, g_Config.bTiltCircularInverseDeadzone);
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ApplyInverseDeadzone(adjustedTiltX, adjustedTiltY, &adjustedTiltX, &adjustedTiltY, g_Config.fTiltInverseDeadzone, g_Config.bTiltCircularDeadzone);
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_dbg_assert_(!my_isnanorinf(adjustedTiltX));
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_dbg_assert_(!my_isnanorinf(adjustedTiltY));
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@ -124,7 +124,7 @@ void TiltAnalogSettingsScreen::CreateViews() {
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if (g_Config.iTiltInputType == 1) {
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltAnalogDeadzoneRadius, 0.0f, 0.8f, 0.0f, co->T("Deadzone radius"), 0.02f, screenManager(), "/ 1.0"))->SetEnabledFunc(enabledFunc);
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settings->Add(new PopupSliderChoiceFloat(&g_Config.fTiltInverseDeadzone, 0.0f, 0.8f, 0.0f, co->T("Low end radius"), 0.02f, screenManager(), "/ 1.0"))->SetEnabledFunc(enabledFunc);
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settings->Add(new CheckBox(&g_Config.bTiltCircularInverseDeadzone, co->T("Circular low end radius")))->SetEnabledFunc(enabledFunc);
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settings->Add(new CheckBox(&g_Config.bTiltCircularDeadzone, co->T("Circular deadzone")))->SetEnabledFunc(enabledFunc);
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}
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settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityX, 0, 100, 60, co->T("Tilt Sensitivity along X axis"), screenManager(), "%"))->SetEnabledFunc(enabledFunc);
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settings->Add(new PopupSliderChoice(&g_Config.iTiltSensitivityY, 0, 100, 60, co->T("Tilt Sensitivity along Y axis"), screenManager(), "%"))->SetEnabledFunc(enabledFunc);
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@ -103,7 +103,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = معايرة
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Calibrated = Calibrated
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Calibration = المعايرة
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = كلاسيكي
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Confine Mouse = حجز مؤشر الماوس في حدود نافذة البرنامج
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrate
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Calibrated = Calibrated
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Calibration = Calibration
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Classic
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrate
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Calibrated = Calibrated
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Calibration = Calibration
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Класик
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrar
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Calibrated = Calibrat
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Calibration = Calibració
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Circular low end radius = Ràdio inferior circular
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Circular deadzone = Zona inactiva circular
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Circular stick input = Entrada de stick circular
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Classic = Clàssic
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Confine Mouse = Fixar el ratolí a l'àrea de la finestra/pantalla
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Kalibrovat
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Calibrated = Calibrated
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Calibration = Kalibrace
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klasický
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Kalibrer
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Calibrated = Calibrated
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Calibration = Kalibrering
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klassisk
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Confine Mouse = Begræns mus indenfor vindue/skærmområde
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Kalibriere Analog Stick
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Calibrate = Kalibriere Steuerkreuz
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Calibrated = Kalibriert
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Calibration = Kalibrierung
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klassisch
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Confine Mouse = Maus in Fenster/sichtbaren Bereich einsperren
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrate
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Calibrated = Calibrated
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Calibration = Calibration
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Classic
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Confine Mouse = Trap mouse within window/display area
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@ -119,7 +119,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrate
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Calibrated = Calibrated
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Calibration = Calibration
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Classic
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrar stick
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Calibrate = Calibrar
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Calibrated = Calibrado
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Calibration = Calibración
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Entrada de stick circular
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Classic = Clásico
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Confine Mouse = Fijar el ratón al área de la ventana/pantalla
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrar análogo
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Calibrate = Calibrar
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Calibrated = Calibrado
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Calibration = Calibración
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Entrada del stick circular
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Classic = Clásico
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Confine Mouse = Fijar el ratón al área de la ventana/pantalla
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@ -95,7 +95,7 @@ Calibrate Analog Stick = دسته آنالوگ را کالیبراسیون کن
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Calibrate = کالیبره کردن
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Calibrated = کالیبراسیون شد
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Calibration = کالیبره کردن
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Circular low end radius = Circular شعاع کم پایان
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Circular deadzone = Circular شعاع کم پایان
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Circular stick input = ورودی دایره ای
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Classic = کلاسیک
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Confine Mouse = محدود کردن موس به ناحیه درون پنجره
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Kalibroi analoginen sauva
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Calibrate = Kalibroi
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Calibrated = Kalibroitu
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Calibration = Kalibraatio
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klassinen
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Confine Mouse = Kaappaa hiiri ikkunan/näytön sisälle
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Étalonner
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Calibrated = Calibrated
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Calibration = Étalonnage
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Classique
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Confine Mouse = Capturer la souris dans la fenêtre/zone d'affichage
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrar
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Calibrated = Calibrated
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Calibration = Calibración
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Clásico
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Βαθμονόμηση
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Calibrated = Calibrated
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Calibration = Βαθμονόμηση ψηφιακού πληκρολογίου
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Κλασικό
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Confine Mouse = Εγκλωβισμός ποντικιού μέσα στην περιοχή παραθύρου/οθόνης
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrate
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Calibrated = Calibrated
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Calibration = Calibration
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Classic
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Calibrate
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Calibrated = Calibrated
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Calibration = Calibration
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Classic
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Kalibriraj
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Calibrated = Calibrated
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Calibration = Kalibracija
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klasično
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Confine Mouse = Zaključaj miš u window/display području
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Kalibrálása
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Calibrated = Calibrated
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Calibration = Kalibrálás
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klasszikus
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Confine Mouse = Egérkurzor rögzítése az ablakhoz
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Kalibrasi stik analog
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Calibrate = Kalibrasi
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Calibrated = Dikalibrasi
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Calibration = Kalibrasi
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Masukan stik melingkar
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Classic = Klasik
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Confine Mouse = Kunci mouse di area layar
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibra Stick Analogico
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Calibrate = Calibra
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Calibrated = Calibrato
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Calibration = Calibratura
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Circular low end radius = Raggio circolare di base
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Circular deadzone = Raggio circolare di base
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Circular stick input = Input circolare levetta
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Classic = Classico
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Confine Mouse = Confina il mouse all'interno dell'area della finestra
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@ -95,7 +95,7 @@ Calibrate Analog Stick = アナログスティックをキャリブレートす
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Calibrate = キャリブレート
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Calibrated = キャリブレーション\n(調整)された動作
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Calibration = キャリブレーション
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = 環状スティック入力
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Classic = クラシック
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Confine Mouse = ウィンドウ/表示領域内でマウスをトラップする
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = Kalibrasi
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Calibrated = Calibrated
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Calibration = Kalibrasi
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Circular low end radius = Circular low end radius
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Circular deadzone = Circular deadzone
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Circular stick input = Circular stick input
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Classic = Klasik
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Confine Mouse = Trap mouse within window/display area
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@ -95,7 +95,7 @@ Calibrate Analog Stick = 아날로그 스틱 보정
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Calibrate = 보정
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Calibrated = 보정됨
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Calibration = 교정
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Circular low end radius = 원형 하단 반경
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Circular deadzone = 원형 하단 반경
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Circular stick input = 원형 스틱 입력
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Classic = 클래식
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Confine Mouse = 창/표시 영역 내에서 마우스 트랩
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@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
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Calibrate = ປັບຄ່າຄວາມຄາດເຄື່ອນຂອງ
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Calibrated = Calibrated
|
||||
Calibration = ປັບຄ່າຄວາມຄາດເຄື່ອນ
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = ແບບດັ້ງເດີມ
|
||||
Confine Mouse = ຈຳກັດເມົ້າໃນໜ້າຕ່າງ/ພື້ນທີ່ສະແດງຜົນ
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Kalibruoti
|
||||
Calibrated = Calibrated
|
||||
Calibration = Kalibravimas
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Klasikinis
|
||||
Confine Mouse = Trap mouse within window/display area
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Calibrate
|
||||
Calibrated = Calibrated
|
||||
Calibration = Calibration
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Klasik
|
||||
Confine Mouse = Trap mouse within window/display area
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Kalibreren
|
||||
Calibrated = Calibrated
|
||||
Calibration = Kalibreren
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Klassiek
|
||||
Confine Mouse = Muis binnen venster/weergavegebied vastzetten
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Kalibrer
|
||||
Calibrated = Calibrated
|
||||
Calibration = Calibration
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Classic
|
||||
Confine Mouse = Trap mouse within window/display area
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Kalibracja Analoga
|
|||
Calibrate = Kalibracja
|
||||
Calibrated = Skalibrowany
|
||||
Calibration = Kalibracja
|
||||
Circular low end radius = Okrągły promień dolny
|
||||
Circular deadzone = Okrągły promień dolny
|
||||
Circular stick input = Okrągły odczyt analoga
|
||||
Classic = Klasyczny
|
||||
Confine Mouse = Zablokuj myszkę w oknie
|
||||
|
|
|
@ -119,7 +119,7 @@ Calibrate Analog Stick = Calibrar Direcional Analógico
|
|||
Calibrate = Calibrar
|
||||
Calibrated = Calibrado
|
||||
Calibration = Calibração
|
||||
Circular low end radius = Raio low end circular
|
||||
Circular deadzone = Zona morta circular
|
||||
Circular stick input = Entrada circular do direcional
|
||||
Classic = Clássico
|
||||
Confine Mouse = Travar o mouse dentro da janela/área de exibição
|
||||
|
@ -987,10 +987,10 @@ tools = Ferramentas grátis usadas:
|
|||
# Leave extra lines blank. 4 contributors per line seems to look best.
|
||||
translators1 = Papel, gabrielmop, Efraim Lopes, AkiraJkr
|
||||
translators2 = Felipe
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators5 =
|
||||
translators6 =
|
||||
translators3 =
|
||||
translators4 =
|
||||
translators5 =
|
||||
translators6 =
|
||||
Twitter @PPSSPP_emu = Twitter @PPSSPP_emu
|
||||
website = Verifique o site da web:
|
||||
written = Escrito em C++ pela velocidade e portabilidade
|
||||
|
|
|
@ -50,7 +50,7 @@ Hardcore Mode = Modo Desafio
|
|||
How to use RetroAchievements = Como usar a RetroAchievements
|
||||
In Encore mode - listings may be wrong below = No Modo de Repetição - as listagem abaixo poderão estar incorretas
|
||||
Leaderboard attempt started or failed = Tabela classificativa começou ou falhou
|
||||
Leaderboard result submitted = O resultado foi enviado à tabela classificativa
|
||||
Leaderboard result submitted = O resultado foi enviado à tabela classificativa
|
||||
Leaderboard score submission = Envio de resultados à tabela classificativa
|
||||
Leaderboard submission is enabled = Envio à tabela classificativa está ativado
|
||||
Leaderboard tracker = Rastreador da tabela classificativa
|
||||
|
@ -119,7 +119,7 @@ Calibrate Analog Stick = Calibrar Analógico
|
|||
Calibrate = Calibrar
|
||||
Calibrated = Calibrado
|
||||
Calibration = Calibração
|
||||
Circular low end radius = Raio circular inferior
|
||||
Circular deadzone = Zona morta circular
|
||||
Circular stick input = Entrada circular do direcional
|
||||
Classic = Clássico
|
||||
Confine Mouse = Isolar o rato dentro da janela/área de exibição
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Calibrare
|
||||
Calibrated = Calibrated
|
||||
Calibration = Calibrare
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Clasic
|
||||
Confine Mouse = Trap mouse within window/display area
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Калибровка аналогового стика
|
|||
Calibrate = Калибровка
|
||||
Calibrated = Откалиблированный
|
||||
Calibration = Калибровка
|
||||
Circular low end radius = Круговой радиус нижнего предела
|
||||
Circular deadzone = Круговой радиус нижнего предела
|
||||
Circular stick input = Круговой ввод стика
|
||||
Classic = Классический
|
||||
Confine Mouse = Не давать мыши выходить за пределы окна
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Kalibrera analog styrspak
|
|||
Calibrate = Kalibrera
|
||||
Calibrated = Kalibrerad
|
||||
Calibration = Kalibrering
|
||||
Circular low end radius = Circulär inner-radie
|
||||
Circular deadzone = Cirkulär dödzon
|
||||
Circular stick input = Cirkulär analog input
|
||||
Classic = Klassisk
|
||||
Confine Mouse = Stäng in muspekaren i fönstret
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Calibrate
|
||||
Calibrated = Calibrated
|
||||
Calibration = Calibration
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Klasiko
|
||||
Confine Mouse = Trap mouse within window/display area
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = ปรับค่าความคลาดเคล
|
|||
Calibrate = สอบเทียบสมดุล
|
||||
Calibrated = ค่าความคลาดเคลื่อนที่ปรับ
|
||||
Calibration = ปรับค่าความคลาดเคลื่อน
|
||||
Circular low end radius = รัศมีต่ำสุดของการหมุนปุ่ม
|
||||
Circular deadzone = รัศมีต่ำสุดของการหมุนปุ่ม
|
||||
Circular stick input = ค่านำเข้าการหมุนปุ่ม
|
||||
Classic = แบบดั้งเดิม
|
||||
Confine Mouse = จำกัดเมาส์ภายในหน้าต่าง/พื้นที่แสดงผล
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Analog Çubuğu Kalibre Et
|
|||
Calibrate = Kalibre
|
||||
Calibrated = Kalibre edildi
|
||||
Calibration = Kalibrasyon
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Dairesel çubuk girişi
|
||||
Classic = Klasik
|
||||
Confine Mouse = Fareyi belirli bir pencere/görüntü alanı içinde sınırla
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Калібрувати
|
||||
Calibrated = Calibrated
|
||||
Calibration = Калібрування
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Класичний
|
||||
Confine Mouse = Не давати миші виходити за межі екрану
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = Calibrate Analog Stick
|
|||
Calibrate = Chỉnh cân bằng
|
||||
Calibrated = Calibrated
|
||||
Calibration = Đã chỉnh xong
|
||||
Circular low end radius = Circular low end radius
|
||||
Circular deadzone = Circular deadzone
|
||||
Circular stick input = Circular stick input
|
||||
Classic = Cổ điển
|
||||
Confine Mouse = hiển thị chuột
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = 校准摇杆
|
|||
Calibrate = 校准
|
||||
Calibrated = 校准后
|
||||
Calibration = 校准
|
||||
Circular low end radius = 环形起步半径
|
||||
Circular deadzone = 环形起步半径
|
||||
Circular stick input = 环四周摇杆输入
|
||||
Classic = 传统
|
||||
Confine Mouse = 鼠标限制在窗口
|
||||
|
|
|
@ -95,7 +95,7 @@ Calibrate Analog Stick = 校正類比搖桿
|
|||
Calibrate = 校正
|
||||
Calibrated = 已校正
|
||||
Calibration = 校正
|
||||
Circular low end radius = 圓形低端半徑
|
||||
Circular deadzone = 圓形低端半徑
|
||||
Circular stick input = 圓形搖桿輸入
|
||||
Classic = 傳統
|
||||
Confine Mouse = 在視窗/顯示區域內截獲滑鼠
|
||||
|
|
Loading…
Add table
Reference in a new issue