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Disable vertex range culling on old NVIDIA. Should help #11638
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1 changed files with 71 additions and 2 deletions
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@ -106,6 +106,63 @@ GPU_DX9::GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
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}
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}
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// TODO: Move this detection elsewhere when it's needed elsewhere, not before. It's ugly.
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// Source: https://envytools.readthedocs.io/en/latest/hw/pciid.html#gf100
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enum NVIDIAGeneration {
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NV_PRE_KEPLER,
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NV_KEPLER,
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NV_MAXWELL,
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NV_PASCAL,
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NV_VOLTA,
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NV_TURING, // or later
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};
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static NVIDIAGeneration NVIDIAGetDeviceGeneration(int deviceID) {
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if (deviceID >= 0x1180 && deviceID <= 0x11bf)
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return NV_KEPLER; // GK104
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if (deviceID >= 0x11c0 && deviceID <= 0x11fa)
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return NV_KEPLER; // GK106
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if (deviceID >= 0x0fc0 && deviceID <= 0x0fff)
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return NV_KEPLER; // GK107
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if (deviceID >= 0x1003 && deviceID <= 0x1028)
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return NV_KEPLER; // GK110(B)
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if (deviceID >= 0x1280 && deviceID <= 0x12ba)
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return NV_KEPLER; // GK208
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if (deviceID >= 0x1381 && deviceID <= 0x13b0)
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return NV_MAXWELL; // GM107
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if (deviceID >= 0x1340 && deviceID <= 0x134d)
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return NV_MAXWELL; // GM108
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if (deviceID >= 0x13c0 && deviceID <= 0x13d9)
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return NV_MAXWELL; // GM204
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if (deviceID >= 0x1401 && deviceID <= 0x1427)
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return NV_MAXWELL; // GM206
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if (deviceID >= 0x15f7 && deviceID <= 0x15f9)
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return NV_PASCAL; // GP100
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if (deviceID >= 0x15f7 && deviceID <= 0x15f9)
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return NV_PASCAL; // GP100
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if (deviceID >= 0x1b00 && deviceID <= 0x1b38)
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return NV_PASCAL; // GP102
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if (deviceID >= 0x1b80 && deviceID <= 0x1be1)
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return NV_PASCAL; // GP104
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if (deviceID >= 0x1c02 && deviceID <= 0x1c62)
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return NV_PASCAL; // GP106
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if (deviceID >= 0x1c81 && deviceID <= 0x1c92)
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return NV_PASCAL; // GP107
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if (deviceID >= 0x1d01 && deviceID <= 0x1d12)
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return NV_PASCAL; // GP108
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if (deviceID >= 0x1d81 && deviceID <= 0x1dba)
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return NV_VOLTA; // GV100
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if (deviceID >= 0x1e02 && deviceID <= 0x1e3c)
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return NV_TURING; // TU102
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if (deviceID >= 0x1e82 && deviceID <= 0x1ed0)
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return NV_TURING; // TU104
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if (deviceID >= 0x1f02 && deviceID <= 0x1f51)
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return NV_TURING; // TU104
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if (deviceID >= 0x1e02)
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return NV_TURING; // More TU models or later, probably.
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return NV_PRE_KEPLER;
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}
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void GPU_DX9::CheckGPUFeatures() {
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u32 features = 0;
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features |= GPU_SUPPORTS_16BIT_FORMATS;
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@ -119,9 +176,21 @@ void GPU_DX9::CheckGPUFeatures() {
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features |= GPU_SUPPORTS_ACCURATE_DEPTH;
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}
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// VS range culling causes problems on Intel.
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if (vendor != Draw::GPUVendor::VENDOR_INTEL) {
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// VS range culling (killing triangles in the vertex shader using NaN) causes problems on Intel.
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// Also causes problems on old NVIDIA.
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switch (vendor) {
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case Draw::GPUVendor::VENDOR_INTEL:
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break;
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case Draw::GPUVendor::VENDOR_NVIDIA:
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// Older NVIDIAs don't seem to like NaNs in their DX9 vertex shaders.
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// No idea if KEPLER is the right cutoff, but let's go with it.
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if (NVIDIAGetDeviceGeneration(draw_->GetDeviceCaps().deviceID) >= NV_KEPLER) {
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features |= GPU_SUPPORTS_VS_RANGE_CULLING;
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}
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break;
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default:
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features |= GPU_SUPPORTS_VS_RANGE_CULLING;
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break;
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}
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D3DCAPS9 caps;
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