Disable vertex range culling on old NVIDIA. Should help #11638

This commit is contained in:
Henrik Rydgård 2019-02-06 22:44:02 +01:00
parent 54c6c148fb
commit 8af523596f

View file

@ -106,6 +106,63 @@ GPU_DX9::GPU_DX9(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
}
}
// TODO: Move this detection elsewhere when it's needed elsewhere, not before. It's ugly.
// Source: https://envytools.readthedocs.io/en/latest/hw/pciid.html#gf100
enum NVIDIAGeneration {
NV_PRE_KEPLER,
NV_KEPLER,
NV_MAXWELL,
NV_PASCAL,
NV_VOLTA,
NV_TURING, // or later
};
static NVIDIAGeneration NVIDIAGetDeviceGeneration(int deviceID) {
if (deviceID >= 0x1180 && deviceID <= 0x11bf)
return NV_KEPLER; // GK104
if (deviceID >= 0x11c0 && deviceID <= 0x11fa)
return NV_KEPLER; // GK106
if (deviceID >= 0x0fc0 && deviceID <= 0x0fff)
return NV_KEPLER; // GK107
if (deviceID >= 0x1003 && deviceID <= 0x1028)
return NV_KEPLER; // GK110(B)
if (deviceID >= 0x1280 && deviceID <= 0x12ba)
return NV_KEPLER; // GK208
if (deviceID >= 0x1381 && deviceID <= 0x13b0)
return NV_MAXWELL; // GM107
if (deviceID >= 0x1340 && deviceID <= 0x134d)
return NV_MAXWELL; // GM108
if (deviceID >= 0x13c0 && deviceID <= 0x13d9)
return NV_MAXWELL; // GM204
if (deviceID >= 0x1401 && deviceID <= 0x1427)
return NV_MAXWELL; // GM206
if (deviceID >= 0x15f7 && deviceID <= 0x15f9)
return NV_PASCAL; // GP100
if (deviceID >= 0x15f7 && deviceID <= 0x15f9)
return NV_PASCAL; // GP100
if (deviceID >= 0x1b00 && deviceID <= 0x1b38)
return NV_PASCAL; // GP102
if (deviceID >= 0x1b80 && deviceID <= 0x1be1)
return NV_PASCAL; // GP104
if (deviceID >= 0x1c02 && deviceID <= 0x1c62)
return NV_PASCAL; // GP106
if (deviceID >= 0x1c81 && deviceID <= 0x1c92)
return NV_PASCAL; // GP107
if (deviceID >= 0x1d01 && deviceID <= 0x1d12)
return NV_PASCAL; // GP108
if (deviceID >= 0x1d81 && deviceID <= 0x1dba)
return NV_VOLTA; // GV100
if (deviceID >= 0x1e02 && deviceID <= 0x1e3c)
return NV_TURING; // TU102
if (deviceID >= 0x1e82 && deviceID <= 0x1ed0)
return NV_TURING; // TU104
if (deviceID >= 0x1f02 && deviceID <= 0x1f51)
return NV_TURING; // TU104
if (deviceID >= 0x1e02)
return NV_TURING; // More TU models or later, probably.
return NV_PRE_KEPLER;
}
void GPU_DX9::CheckGPUFeatures() {
u32 features = 0;
features |= GPU_SUPPORTS_16BIT_FORMATS;
@ -119,9 +176,21 @@ void GPU_DX9::CheckGPUFeatures() {
features |= GPU_SUPPORTS_ACCURATE_DEPTH;
}
// VS range culling causes problems on Intel.
if (vendor != Draw::GPUVendor::VENDOR_INTEL) {
// VS range culling (killing triangles in the vertex shader using NaN) causes problems on Intel.
// Also causes problems on old NVIDIA.
switch (vendor) {
case Draw::GPUVendor::VENDOR_INTEL:
break;
case Draw::GPUVendor::VENDOR_NVIDIA:
// Older NVIDIAs don't seem to like NaNs in their DX9 vertex shaders.
// No idea if KEPLER is the right cutoff, but let's go with it.
if (NVIDIAGetDeviceGeneration(draw_->GetDeviceCaps().deviceID) >= NV_KEPLER) {
features |= GPU_SUPPORTS_VS_RANGE_CULLING;
}
break;
default:
features |= GPU_SUPPORTS_VS_RANGE_CULLING;
break;
}
D3DCAPS9 caps;