From 8aca797f21ea711b0cbd99b07e8f0fc6a1936a22 Mon Sep 17 00:00:00 2001 From: Henrik Rydgard Date: Mon, 24 Jun 2013 20:48:31 +0200 Subject: [PATCH] Fix silly light direction math bug (probably no effect mostly). --- GPU/GLES/ShaderManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/GLES/ShaderManager.cpp b/GPU/GLES/ShaderManager.cpp index b727481bc9..f0750249e7 100644 --- a/GPU/GLES/ShaderManager.cpp +++ b/GPU/GLES/ShaderManager.cpp @@ -401,7 +401,7 @@ void LinkedShader::updateUniforms() { len = 1.0f; else len = 1.0f / len; - float vec[3] = { x / len, y / len, z / len }; + float vec[3] = { x * len, y * len, z * len }; if (u_lightpos[i] != -1) glUniform3fv(u_lightpos[i], 1, vec); } else { if (u_lightpos[i] != -1) glUniform3fv(u_lightpos[i], 1, gstate_c.lightpos[i]);