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Merge pull request #10222 from unknownbrackets/minor
A few more reporting cleanups
This commit is contained in:
commit
8a0645859e
6 changed files with 17 additions and 17 deletions
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@ -1808,7 +1808,7 @@ u32 sceKernelLoadModule(const char *name, u32 flags, u32 optionAddr) {
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u32 magic;
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u32 error;
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std::string error_string;
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module = __KernelLoadELFFromPtr(temp, (size_t)size, 0, lmoption ? lmoption->position == 1 : false, &error_string, &magic, error);
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module = __KernelLoadELFFromPtr(temp, (size_t)size, 0, lmoption ? lmoption->position == PSP_SMEM_High : false, &error_string, &magic, error);
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delete [] temp;
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pspFileSystem.CloseFile(handle);
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@ -2254,7 +2254,7 @@ static u32 sceKernelLoadModuleByID(u32 id, u32 flags, u32 lmoptionPtr)
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u8 *temp = new u8[size - pos];
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pspFileSystem.ReadFile(handle, temp, size - pos);
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u32 magic;
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module = __KernelLoadELFFromPtr(temp, size - pos, 0, lmoption ? lmoption->position == 1 : false, &error_string, &magic, error);
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module = __KernelLoadELFFromPtr(temp, size - pos, 0, lmoption ? lmoption->position == PSP_SMEM_High : false, &error_string, &magic, error);
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delete [] temp;
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if (!module) {
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@ -2311,7 +2311,7 @@ static SceUID sceKernelLoadModuleBufferUsbWlan(u32 size, u32 bufPtr, u32 flags,
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Module *module = 0;
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u32 magic;
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u32 error;
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module = __KernelLoadELFFromPtr(Memory::GetPointer(bufPtr), size, 0, lmoption ? lmoption->position == 1 : false, &error_string, &magic, error);
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module = __KernelLoadELFFromPtr(Memory::GetPointer(bufPtr), size, 0, lmoption ? lmoption->position == PSP_SMEM_High : false, &error_string, &magic, error);
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if (!module) {
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// Some games try to load strange stuff as PARAM.SFO as modules and expect it to fail.
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@ -457,8 +457,7 @@ namespace Reporting
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return false;
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if (CheatsInEffect())
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return false;
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// Not sure if we should support locked cpu at all, but definitely not far out values.
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if (g_Config.iLockedCPUSpeed != 0 && (g_Config.iLockedCPUSpeed < 111 || g_Config.iLockedCPUSpeed > 333))
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if (g_Config.iLockedCPUSpeed != 0)
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return false;
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// Don't allow builds without version info from git. They're useless for reporting.
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if (strcmp(PPSSPP_GIT_VERSION, "unknown") == 0)
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@ -484,7 +484,7 @@ VirtualFramebuffer *FramebufferManagerCommon::DoSetRenderFrameBuffer(const Frame
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// This happens a lot, but virtually always it's cleared.
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// It's possible the other might not clear, but when every game is reported it's not useful.
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if (params.isWritingDepth) {
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WARN_LOG_REPORT(SCEGE, "FBO reusing depthbuffer, %08x/%08x and %08x/%08x", params.fb_address, params.z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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WARN_LOG(SCEGE, "FBO reusing depthbuffer, %08x/%08x and %08x/%08x", params.fb_address, params.z_address, vfbs_[i]->fb_address, vfbs_[i]->z_address);
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sharingReported = true;
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}
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}
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@ -1125,8 +1125,9 @@ void VertexDecoder::SetVertexType(u32 fmt, const VertexDecoderOptions &options,
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decOff += DecFmtSize(decFmt.nrmfmt);
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}
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bool reportNoPos = false;
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if (!pos) {
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ERROR_LOG_REPORT(G3D, "Vertices without position found");
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reportNoPos = true;
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pos = 1;
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}
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if (pos) { // there's always a position
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@ -1161,6 +1162,12 @@ void VertexDecoder::SetVertexType(u32 fmt, const VertexDecoderOptions &options,
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size *= morphcount;
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DEBUG_LOG(G3D, "SVT : size = %i, aligned to biggest %i", size, biggest);
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if (reportNoPos) {
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char temp[256]{};
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ToString(temp);
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ERROR_LOG_REPORT(G3D, "Vertices without position found: (%08x) %s", fmt_, temp);
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}
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// Attempt to JIT as well. But only do that if the main CPU JIT is enabled, in order to aid
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// debugging attempts - if the main JIT doesn't work, this one won't do any better, probably.
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if (jitCache && g_Config.bVertexDecoderJit && g_Config.iCpuCore == (int)CPUCore::JIT) {
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@ -1394,11 +1394,8 @@ void GPUCommon::Execute_Bezier(u32 op, u32 diff) {
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indices = Memory::GetPointerUnchecked(gstate_c.indexAddr);
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}
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if (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) {
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DEBUG_LOG_REPORT(G3D, "Bezier + morph: %i", (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT);
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}
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if (vertTypeIsSkinningEnabled(gstate.vertType)) {
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DEBUG_LOG_REPORT(G3D, "Bezier + skinning: %i", vertTypeGetNumBoneWeights(gstate.vertType));
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if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) {
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DEBUG_LOG_REPORT(G3D, "Unusual bezier/spline vtype: %08x, morph: %d, bones: %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, vertTypeGetNumBoneWeights(gstate.vertType));
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}
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GEPatchPrimType patchPrim = gstate.getPatchPrimitiveType();
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@ -395,11 +395,8 @@ void SoftGPU::ExecuteOp(u32 op, u32 diff) {
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indices = Memory::GetPointerUnchecked(gstate_c.indexAddr);
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}
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if (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) {
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DEBUG_LOG_REPORT(G3D, "Bezier + morph: %i", (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT);
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}
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if (vertTypeIsSkinningEnabled(gstate.vertType)) {
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DEBUG_LOG_REPORT(G3D, "Bezier + skinning: %i", vertTypeGetNumBoneWeights(gstate.vertType));
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if ((gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) || vertTypeIsSkinningEnabled(gstate.vertType)) {
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DEBUG_LOG_REPORT(G3D, "Unusual bezier/spline vtype: %08x, morph: %d, bones: %d", gstate.vertType, (gstate.vertType & GE_VTYPE_MORPHCOUNT_MASK) >> GE_VTYPE_MORPHCOUNT_SHIFT, vertTypeGetNumBoneWeights(gstate.vertType));
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}
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GEPatchPrimType patchPrim = gstate.getPatchPrimitiveType();
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