Merge pull request #16573 from hrydgard/geometry-shader-default-off

Disable geometry shader culling by default
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Henrik Rydgård 2022-12-14 10:49:19 +01:00 committed by GitHub
commit 8986f92db8
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@ -877,7 +877,7 @@ static ConfigSetting graphicsSettings[] = {
#endif
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", true, false),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, false, false),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, true, true, true),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, true, true),
ReportedConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, true, true),
ConfigSetting("SoftwareRenderer", &g_Config.bSoftwareRendering, false, true, true),
ConfigSetting("SoftwareRendererJit", &g_Config.bSoftwareRenderingJit, true, true, true),