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https://github.com/hrydgard/ppsspp.git
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parent
949a53e273
commit
88fe4799a5
2 changed files with 7 additions and 4 deletions
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@ -48,7 +48,7 @@ TouchInput GestureDetector::Update(const TouchInput &touch, const Bounds &bounds
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double timeDown = time_now_d() - p.downTime;
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if (!p.active && p.distanceY * timeDown > 3) {
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p.active |= GESTURE_DRAG_VERTICAL;
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// Kill the drag
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// Kill the drag. TODO: Only cancel the drag in one direction.
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TouchInput inp2 = touch;
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inp2.flags = TOUCH_UP | TOUCH_CANCEL;
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return inp2;
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@ -63,7 +63,7 @@ TouchInput GestureDetector::Update(const TouchInput &touch, const Bounds &bounds
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double timeDown = time_now_d() - p.downTime;
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if (!p.active && p.distanceX * timeDown > 3) {
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p.active |= GESTURE_DRAG_HORIZONTAL;
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// Kill the drag
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// Kill the drag. TODO: Only cancel the drag in one direction.
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TouchInput inp2 = touch;
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inp2.flags = TOUCH_UP | TOUCH_CANCEL;
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return inp2;
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@ -228,12 +228,15 @@ PopupScreen::PopupScreen(std::string title, std::string button1, std::string but
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void PopupScreen::touch(const TouchInput &touch) {
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if (!box_ || (touch.flags & TOUCH_DOWN) == 0) {
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// Handle down-presses here.
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UIDialogScreen::touch(touch);
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return;
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}
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// Extra bounds to avoid closing the dialog while trying to aim for something
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// near the edge.
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if (!box_->GetBounds().Expand(100.0f, 60.0f).Contains(touch.x, touch.y)) {
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// near the edge. Now that we only close on actual down-events, we can shrink
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// this border a bit.
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if (!box_->GetBounds().Expand(30.0f, 30.0f).Contains(touch.x, touch.y)) {
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TriggerFinish(DR_CANCEL);
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}
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