From 8821528d01b0f2061ed38a7424d5bcc105d8b85a Mon Sep 17 00:00:00 2001 From: raven02 Date: Sat, 15 Jun 2013 14:43:49 +0900 Subject: [PATCH] Optimizing the space to put in single line for frame skipping and fps limit --- UI/MenuScreens.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/UI/MenuScreens.cpp b/UI/MenuScreens.cpp index 58af1acef2..bece78c639 100644 --- a/UI/MenuScreens.cpp +++ b/UI/MenuScreens.cpp @@ -881,8 +881,8 @@ void GraphicsScreenP3::render() { char showFps[256]; sprintf(showFps, "%s %d", gs->T("FPS :"), g_Config.iFpsLimit); - ui_draw2d.DrawText(UBUNTU24, showFps, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT); - HLinear hlinear1(x + 60, y += stride, 20); + ui_draw2d.DrawText(UBUNTU24, showFps, x + 60, y += stride , 0xFFFFFFFF, ALIGN_LEFT); + HLinear hlinear1(x + 220, y, 20); if (UIButton(GEN_ID, hlinear1, 80, 0, gs->T("Auto"), ALIGN_LEFT)) g_Config.iFpsLimit = 60; if (UIButton(GEN_ID, hlinear1, 45, 0, gs->T("-1"), ALIGN_LEFT)) @@ -904,8 +904,8 @@ void GraphicsScreenP3::render() { char showFrameSkip[256]; sprintf(showFrameSkip, "%s %d", gs->T("Frames :"), g_Config.iFrameSkip); - ui_draw2d.DrawText(UBUNTU24, showFrameSkip, x + 60, (y += stride) - 5, 0xFFFFFFFF, ALIGN_LEFT); - HLinear hlinear2(x + 60, y += stride, 20); + ui_draw2d.DrawText(UBUNTU24, showFrameSkip, x + 60, y += stride, 0xFFFFFFFF, ALIGN_LEFT); + HLinear hlinear2(x + 220, y, 20); if (UIButton(GEN_ID, hlinear2, 80, 0, gs->T("Auto"), ALIGN_LEFT)) g_Config.iFrameSkip = 3; if (UIButton(GEN_ID, hlinear2, 40, 0, gs->T("-1"), ALIGN_LEFT)) @@ -918,7 +918,7 @@ void GraphicsScreenP3::render() { y += 20; } else g_Config.iFrameSkip = 0; - + UIEnd(); }