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OpenXR - Do not apply head rotation on identity matrix
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3 changed files with 21 additions and 13 deletions
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@ -644,20 +644,8 @@ bool Is2DVRObject(float* projMatrix, bool ortho) {
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return true;
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}
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// Chceck if the projection matrix is identity
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bool identity = true;
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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float value = projMatrix[i * 4 + j];
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// Other number than zero on non-diagonale
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if ((i != j) && (fabs(value) > EPSILON)) identity = false;
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// Other number than one on diagonale
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if ((i == j) && (fabs(value - 1.0f) > EPSILON)) identity = false;
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}
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}
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// Update 3D geometry count
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bool identity = IsMatrixIdentity(projMatrix);
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if (!identity && !ortho) {
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vr3DGeometryCount++;
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}
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@ -708,6 +696,11 @@ void UpdateVRView(float* leftEye, float* rightEye) {
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float* matrix[] = {vrMatrix[VR_VIEW_MATRIX_LEFT_EYE], vrMatrix[VR_VIEW_MATRIX_RIGHT_EYE]};
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for (int index = 0; index < 2; index++) {
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// Validate the view matrix
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if (IsMatrixIdentity(dst[index])) {
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return;
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}
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// Get view matrix from the game
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Lin::Matrix4x4 gameView = {};
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memcpy(gameView.m, dst[index], 16 * sizeof(float));
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@ -13,6 +13,20 @@ float ToRadians(float deg) {
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return (float)(deg * M_PI / 180.0f);
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}
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bool IsMatrixIdentity(float* matrix) {
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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float value = matrix[i * 4 + j];
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// Other number than zero on non-diagonale
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if ((i != j) && (fabs(value) > EPSILON)) return false;
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// Other number than one on diagonale
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if ((i == j) && (fabs(value - 1.0f) > EPSILON)) return false;
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}
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}
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return true;
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}
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/*
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================================================================================
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@ -9,6 +9,7 @@
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float ToDegrees(float rad);
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float ToRadians(float deg);
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bool IsMatrixIdentity(float* matrix);
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// XrPosef
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XrPosef XrPosef_Identity();
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