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Don't skip the copy if block transfer is turned off
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1 changed files with 2 additions and 1 deletions
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@ -1859,9 +1859,10 @@ bool FramebufferManager::NotifyBlockTransfer(u32 dstBasePtr, int dstStride, int
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// TODO: Possibly take bpp into account somehow if games are doing really crazy things?
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if (g_Config.bBlockTransferGPU) {
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BlitFramebuffer_(dstBuffer, dstX, dstY, srcBuffer, srcX, srcY, width, height);
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return true; // No need to actually do the memory copy behind, probably.
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}
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}
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return true; // No need to actually do the memory copy behind, probably.
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return false;
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} else if (dstBuffer) {
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WARN_LOG_REPORT_ONCE(btu, G3D, "Block transfer upload (not supported) %08x -> %08x", srcBasePtr, dstBasePtr);
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if (g_Config.bBlockTransferGPU) {
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