Merge remote branch remove-sstream-from-stringutil.

This commit is contained in:
Unknown W. Brackets 2020-08-10 07:18:49 -07:00
commit 850df75c45
18 changed files with 156 additions and 148 deletions

View file

@ -16,6 +16,9 @@
// http://code.google.com/p/dolphin-emu/
#include "ppsspp_config.h"
#include <sstream>
#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64)
#include <ctype.h>

View file

@ -917,7 +917,7 @@ void LoadFromIni(IniFile &file) {
return;
}
IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
Section *controls = file.GetOrCreateSection("ControlMapping");
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::string value;
controls->Get(psp_button_names[i].name, &value, "");
@ -944,7 +944,7 @@ void LoadFromIni(IniFile &file) {
}
void SaveToIni(IniFile &file) {
IniFile::Section *controls = file.GetOrCreateSection("ControlMapping");
Section *controls = file.GetOrCreateSection("ControlMapping");
for (size_t i = 0; i < ARRAY_SIZE(psp_button_names); i++) {
std::vector<KeyDef> keys;

View file

@ -185,14 +185,14 @@ void LogManager::ChangeFileLog(const char *filename) {
}
}
void LogManager::SaveConfig(IniFile::Section *section) {
void LogManager::SaveConfig(Section *section) {
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) {
section->Set((std::string(log_[i].m_shortName) + "Enabled").c_str(), log_[i].enabled);
section->Set((std::string(log_[i].m_shortName) + "Level").c_str(), (int)log_[i].level);
}
}
void LogManager::LoadConfig(IniFile::Section *section, bool debugDefaults) {
void LogManager::LoadConfig(Section *section, bool debugDefaults) {
for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; i++) {
bool enabled = false;
int level = 0;

View file

@ -180,6 +180,6 @@ public:
void ChangeFileLog(const char *filename);
void SaveConfig(IniFile::Section *section);
void LoadConfig(IniFile::Section *section, bool debugDefaults);
void SaveConfig(Section *section);
void LoadConfig(Section *section, bool debugDefaults);
};

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@ -20,6 +20,7 @@
#include <ctime>
#include <functional>
#include <set>
#include <sstream>
#include "base/display.h"
#include "base/NativeApp.h"
@ -202,7 +203,7 @@ struct ConfigSetting {
return type_ != TYPE_TERMINATOR;
}
bool Get(IniFile::Section *section) {
bool Get(Section *section) {
switch (type_) {
case TYPE_BOOL:
if (cb_.b) {
@ -255,7 +256,7 @@ struct ConfigSetting {
}
}
void Set(IniFile::Section *section) {
void Set(Section *section) {
if (!save_)
return;
@ -1107,9 +1108,9 @@ static ConfigSectionSettings sections[] = {
{"Theme", themeSettings},
};
static void IterateSettings(IniFile &iniFile, std::function<void(IniFile::Section *section, ConfigSetting *setting)> func) {
static void IterateSettings(IniFile &iniFile, std::function<void(Section *section, ConfigSetting *setting)> func) {
for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) {
IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section);
Section *section = iniFile.GetOrCreateSection(sections[i].section);
for (auto setting = sections[i].settings; setting->HasMore(); ++setting) {
func(section, setting);
}
@ -1146,8 +1147,8 @@ std::map<std::string, std::pair<std::string, int>> GetLangValuesMapping() {
langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL;
langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED;
IniFile::Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
IniFile::Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames");
Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage");
for (size_t i = 0; i < keys.size(); i++) {
std::string langName;
@ -1186,7 +1187,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
// Continue anyway to initialize the config.
}
IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
setting->Get(section);
});
@ -1194,7 +1195,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
if (!File::Exists(currentDirectory))
currentDirectory = "";
IniFile::Section *log = iniFile.GetOrCreateSection(logSectionName);
Section *log = iniFile.GetOrCreateSection(logSectionName);
bool debugDefaults = false;
#ifdef _DEBUG
@ -1202,7 +1203,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
#endif
LogManager::GetInstance()->LoadConfig(log, debugDefaults);
IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Get("MaxRecent", &iMaxRecent, 30);
// Fix issue from switching from uint (hex in .ini) to int (dec)
@ -1248,7 +1249,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
}
// Check for an old dpad setting
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
Section *control = iniFile.GetOrCreateSection("Control");
float f;
control->Get("DPadRadius", &f, 0.0f);
if (f > 0.0f) {
@ -1337,13 +1338,13 @@ void Config::Save(const char *saveReason) {
// Need to do this somewhere...
bFirstRun = false;
IterateSettings(iniFile, [&](IniFile::Section *section, ConfigSetting *setting) {
IterateSettings(iniFile, [&](Section *section, ConfigSetting *setting) {
if (!bGameSpecific || !setting->perGame_) {
setting->Set(section);
}
});
IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
Section *recent = iniFile.GetOrCreateSection("Recent");
recent->Set("MaxRecent", iMaxRecent);
for (int i = 0; i < iMaxRecent; i++) {
@ -1356,7 +1357,7 @@ void Config::Save(const char *saveReason) {
}
}
IniFile::Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
pinnedPaths->Clear();
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
char keyName[64];
@ -1365,17 +1366,17 @@ void Config::Save(const char *saveReason) {
}
if (!bGameSpecific) {
IniFile::Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
}
}
IniFile::Section *control = iniFile.GetOrCreateSection("Control");
Section *control = iniFile.GetOrCreateSection("Control");
control->Delete("DPadRadius");
IniFile::Section *log = iniFile.GetOrCreateSection(logSectionName);
Section *log = iniFile.GetOrCreateSection(logSectionName);
if (LogManager::GetInstance())
LogManager::GetInstance()->SaveConfig(log);
@ -1613,16 +1614,16 @@ bool Config::saveGameConfig(const std::string &pGameId, const std::string &title
IniFile iniFile;
IniFile::Section *top = iniFile.GetOrCreateSection("");
Section *top = iniFile.GetOrCreateSection("");
top->AddComment(StringFromFormat("Game config for %s - %s", pGameId.c_str(), title.c_str()));
IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
if (setting->perGame_) {
setting->Set(section);
}
});
IniFile::Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
postShaderSetting->Clear();
for (auto it = mPostShaderSetting.begin(), end = mPostShaderSetting.end(); it != end; ++it) {
postShaderSetting->Set(it->first.c_str(), it->second);
@ -1652,7 +1653,7 @@ bool Config::loadGameConfig(const std::string &pGameId, const std::string &title
mPostShaderSetting[it.first] = std::stof(it.second);
}
IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
if (setting->perGame_) {
setting->Get(section);
}
@ -1670,7 +1671,7 @@ void Config::unloadGameConfig() {
iniFile.Load(iniFilename_);
// Reload game specific settings back to standard.
IterateSettings(iniFile, [](IniFile::Section *section, ConfigSetting *setting) {
IterateSettings(iniFile, [](Section *section, ConfigSetting *setting) {
if (setting->perGame_) {
setting->Get(section);
}

View file

@ -21,6 +21,7 @@
#include <thread>
#include "base/stringutil.h"
#include "i18n/i18n.h"
#include "thread/threadutil.h"

View file

@ -20,8 +20,8 @@
#include <thread>
#include <mutex>
#include "base/stringutil.h"
#include "base/timeutil.h"
#include "base/stringutil.h"
#include "i18n/i18n.h"
#include "thread/threadutil.h"
#include "util/text/parsers.h"

View file

@ -17,9 +17,10 @@
#include <algorithm>
#include <cctype>
#include <cstring>
#include <string>
#include <set>
#include <cstring>
#include <sstream>
#include <thread>
#include "file/file_util.h"
@ -29,6 +30,7 @@
#include "ext/libzip/zip.h"
#endif
#include "util/text/utf8.h"
#include "file/ini_file.h"
#include "Common/Log.h"
#include "Common/FileUtil.h"

View file

@ -103,7 +103,7 @@ void LoadPostShaderInfo(const std::vector<std::string> &directories) {
// Alright, let's loop through the sections and see if any is a shader.
for (size_t i = 0; i < ini.Sections().size(); i++) {
IniFile::Section &section = ini.Sections()[i];
Section &section = ini.Sections()[i];
std::string shaderType;
section.Get("Type", &shaderType, "render");

View file

@ -1,6 +1,7 @@
#include <cstring>
#include <memory>
#include <set>
#include <sstream>
#include "profiler/profiler.h"

View file

@ -15,6 +15,7 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "base/stringutil.h"
#include "ext/cityhash/city.h"
#include "i18n/i18n.h"
#include "ui/ui.h"

View file

@ -16,6 +16,7 @@
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <string>
#include "base/display.h"
#include "base/stringutil.h"
// TODO: For text align flags, probably shouldn't be in gfx_es2/...

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@ -8,8 +8,8 @@
#define _GNU_SOURCE
#include <stdio.h>
#endif
#include <string.h>
#include <stdarg.h>
#include <cstring>
#include <cstdarg>
#include <errno.h>
#include <string>
#include <sstream>

View file

@ -1,7 +1,6 @@
#pragma once
#include <string>
#include <sstream>
#include <vector>
#include "base/basictypes.h"
@ -38,7 +37,7 @@ inline bool startsWith(const std::string &str, const std::string &what) {
inline bool endsWith(const std::string &str, const std::string &what) {
if (str.size() < what.size())
return false;
return str.substr(str.size() - what.size()) == what;
return str.substr(str.size() - what.size()) == what;
}
// Only use on strings where you're only concerned about ASCII.
@ -57,7 +56,7 @@ inline bool endsWithNoCase(const std::string &str, const std::string &what) {
void DataToHexString(const uint8_t *data, size_t size, std::string *output);
inline void StringToHexString(const std::string &data, std::string *output) {
DataToHexString((uint8_t *)(&data[0]), data.size(), output);
DataToHexString((uint8_t *)(&data[0]), data.size(), output);
}
std::string StringFromFormat(const char* format, ...);

View file

@ -2,18 +2,19 @@
// Taken from Dolphin but relicensed by me, Henrik Rydgard, under the MIT
// license as I wrote the whole thing originally and it has barely changed.
#include <stdlib.h>
#include <stdio.h>
#include <cstdlib>
#include <cstdio>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include <string>
#include <vector>
#include <algorithm>
#include <iostream>
#include <fstream>
#include <algorithm>
#include <sstream>
#include <string>
#include <vector>
#include "base/logging.h"
#include "base/stringutil.h"
@ -22,7 +23,7 @@
#include "util/text/parsers.h"
#ifdef _WIN32
#include "../util/text/utf8.h"
#include "util/text/utf8.h"
#endif
static bool ParseLineKey(const std::string &line, size_t &pos, std::string *keyOut) {
@ -147,11 +148,11 @@ static std::string EscapeComments(const std::string &value) {
return result;
}
void IniFile::Section::Clear() {
void Section::Clear() {
lines.clear();
}
std::string* IniFile::Section::GetLine(const char* key, std::string* valueOut, std::string* commentOut)
std::string* Section::GetLine(const char* key, std::string* valueOut, std::string* commentOut)
{
for (std::vector<std::string>::iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
@ -164,7 +165,7 @@ std::string* IniFile::Section::GetLine(const char* key, std::string* valueOut, s
return 0;
}
void IniFile::Section::Set(const char* key, const char* newValue)
void Section::Set(const char* key, const char* newValue)
{
std::string value, commented;
std::string* line = GetLine(key, &value, &commented);
@ -180,7 +181,7 @@ void IniFile::Section::Set(const char* key, const char* newValue)
}
}
void IniFile::Section::Set(const char* key, const std::string& newValue, const std::string& defaultValue)
void Section::Set(const char* key, const std::string& newValue, const std::string& defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
@ -188,7 +189,7 @@ void IniFile::Section::Set(const char* key, const std::string& newValue, const s
Delete(key);
}
bool IniFile::Section::Get(const char* key, std::string* value, const char* defaultValue)
bool Section::Get(const char* key, std::string* value, const char* defaultValue)
{
const std::string* line = GetLine(key, value, 0);
if (!line)
@ -202,7 +203,7 @@ bool IniFile::Section::Get(const char* key, std::string* value, const char* defa
return true;
}
void IniFile::Section::Set(const char* key, const float newValue, const float defaultValue)
void Section::Set(const char* key, const float newValue, const float defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
@ -210,7 +211,7 @@ void IniFile::Section::Set(const char* key, const float newValue, const float de
Delete(key);
}
void IniFile::Section::Set(const char* key, int newValue, int defaultValue)
void Section::Set(const char* key, int newValue, int defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
@ -218,7 +219,7 @@ void IniFile::Section::Set(const char* key, int newValue, int defaultValue)
Delete(key);
}
void IniFile::Section::Set(const char* key, bool newValue, bool defaultValue)
void Section::Set(const char* key, bool newValue, bool defaultValue)
{
if (newValue != defaultValue)
Set(key, newValue);
@ -226,7 +227,7 @@ void IniFile::Section::Set(const char* key, bool newValue, bool defaultValue)
Delete(key);
}
void IniFile::Section::Set(const char* key, const std::vector<std::string>& newValues)
void Section::Set(const char* key, const std::vector<std::string>& newValues)
{
std::string temp;
// Join the strings with ,
@ -241,11 +242,11 @@ void IniFile::Section::Set(const char* key, const std::vector<std::string>& newV
Set(key, temp.c_str());
}
void IniFile::Section::AddComment(const std::string &comment) {
void Section::AddComment(const std::string &comment) {
lines.push_back("# " + comment);
}
bool IniFile::Section::Get(const char* key, std::vector<std::string>& values)
bool Section::Get(const char* key, std::vector<std::string>& values)
{
std::string temp;
bool retval = Get(key, &temp, 0);
@ -273,7 +274,7 @@ bool IniFile::Section::Get(const char* key, std::vector<std::string>& values)
return true;
}
bool IniFile::Section::Get(const char* key, int* value, int defaultValue)
bool Section::Get(const char* key, int* value, int defaultValue)
{
std::string temp;
bool retval = Get(key, &temp, 0);
@ -283,7 +284,7 @@ bool IniFile::Section::Get(const char* key, int* value, int defaultValue)
return false;
}
bool IniFile::Section::Get(const char* key, uint32_t* value, uint32_t defaultValue)
bool Section::Get(const char* key, uint32_t* value, uint32_t defaultValue)
{
std::string temp;
bool retval = Get(key, &temp, 0);
@ -293,7 +294,7 @@ bool IniFile::Section::Get(const char* key, uint32_t* value, uint32_t defaultVal
return false;
}
bool IniFile::Section::Get(const char* key, bool* value, bool defaultValue)
bool Section::Get(const char* key, bool* value, bool defaultValue)
{
std::string temp;
bool retval = Get(key, &temp, 0);
@ -303,7 +304,7 @@ bool IniFile::Section::Get(const char* key, bool* value, bool defaultValue)
return false;
}
bool IniFile::Section::Get(const char* key, float* value, float defaultValue)
bool Section::Get(const char* key, float* value, float defaultValue)
{
std::string temp;
bool retval = Get(key, &temp, 0);
@ -313,7 +314,7 @@ bool IniFile::Section::Get(const char* key, float* value, float defaultValue)
return false;
}
bool IniFile::Section::Get(const char* key, double* value, double defaultValue)
bool Section::Get(const char* key, double* value, double defaultValue)
{
std::string temp;
bool retval = Get(key, &temp, 0);
@ -323,7 +324,7 @@ bool IniFile::Section::Get(const char* key, double* value, double defaultValue)
return false;
}
bool IniFile::Section::Exists(const char *key) const
bool Section::Exists(const char *key) const
{
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
{
@ -335,7 +336,7 @@ bool IniFile::Section::Exists(const char *key) const
return false;
}
std::map<std::string, std::string> IniFile::Section::ToMap() const
std::map<std::string, std::string> Section::ToMap() const
{
std::map<std::string, std::string> outMap;
for (std::vector<std::string>::const_iterator iter = lines.begin(); iter != lines.end(); ++iter)
@ -349,7 +350,7 @@ std::map<std::string, std::string> IniFile::Section::ToMap() const
}
bool IniFile::Section::Delete(const char *key)
bool Section::Delete(const char *key)
{
std::string* line = GetLine(key, 0, 0);
for (std::vector<std::string>::iterator liter = lines.begin(); liter != lines.end(); ++liter)
@ -365,7 +366,7 @@ bool IniFile::Section::Delete(const char *key)
// IniFile
const IniFile::Section* IniFile::GetSection(const char* sectionName) const
const Section* IniFile::GetSection(const char* sectionName) const
{
for (std::vector<Section>::const_iterator iter = sections.begin(); iter != sections.end(); ++iter)
if (!strcasecmp(iter->name().c_str(), sectionName))
@ -373,7 +374,7 @@ const IniFile::Section* IniFile::GetSection(const char* sectionName) const
return 0;
}
IniFile::Section* IniFile::GetSection(const char* sectionName)
Section* IniFile::GetSection(const char* sectionName)
{
for (std::vector<Section>::iterator iter = sections.begin(); iter != sections.end(); ++iter)
if (!strcasecmp(iter->name().c_str(), sectionName))
@ -381,7 +382,7 @@ IniFile::Section* IniFile::GetSection(const char* sectionName)
return 0;
}
IniFile::Section* IniFile::GetOrCreateSection(const char* sectionName)
Section* IniFile::GetOrCreateSection(const char* sectionName)
{
Section* section = GetSection(sectionName);
if (!section)

View file

@ -8,89 +8,86 @@
#include <map>
#include <string>
#include <vector>
#include "base/stringutil.h"
std::string StringFromFormat(const char* format, ...);
std::string StringFromInt(int value);
std::string StringFromBool(bool value);
class Section
{
friend class IniFile;
public:
Section() {}
Section(const std::string& name) : name_(name) {}
bool Exists(const char *key) const;
bool Delete(const char *key);
void Clear();
std::map<std::string, std::string> ToMap() const;
std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
void Set(const char* key, const char* newValue);
void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
void Set(const std::string &key, const std::string &value) {
Set(key.c_str(), value.c_str());
}
bool Get(const char* key, std::string* value, const char* defaultValue);
void Set(const char* key, uint32_t newValue) {
Set(key, StringFromFormat("0x%08x", newValue).c_str());
}
void Set(const char* key, float newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, const float newValue, const float defaultValue);
void Set(const char* key, double newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, int newValue, int defaultValue);
void Set(const char* key, int newValue) {
Set(key, StringFromInt(newValue).c_str());
}
void Set(const char* key, bool newValue, bool defaultValue);
void Set(const char* key, bool newValue) {
Set(key, StringFromBool(newValue).c_str());
}
void Set(const char* key, const std::vector<std::string>& newValues);
// Declare without a body to make it fail to compile. This is to prevent accidentally
// setting a pointer as a bool. The failure is in the linker unfortunately, but that's better
// than accidentally succeeding in a bad way.
template<class T>
void Set(const char *key, T *ptr);
void AddComment(const std::string &comment);
bool Get(const char* key, int* value, int defaultValue = 0);
bool Get(const char* key, uint32_t* value, uint32_t defaultValue = 0);
bool Get(const char* key, bool* value, bool defaultValue = false);
bool Get(const char* key, float* value, float defaultValue = false);
bool Get(const char* key, double* value, double defaultValue = false);
bool Get(const char* key, std::vector<std::string>& values);
bool operator < (const Section& other) const {
return name_ < other.name_;
}
const std::string &name() const {
return name_;
}
protected:
std::vector<std::string> lines;
std::string name_;
std::string comment;
};
class IniFile
{
public:
class Section
{
friend class IniFile;
public:
Section() {}
Section(const std::string& name) : name_(name) {}
bool Exists(const char *key) const;
bool Delete(const char *key);
void Clear();
std::map<std::string, std::string> ToMap() const;
std::string* GetLine(const char* key, std::string* valueOut, std::string* commentOut);
void Set(const char* key, const char* newValue);
void Set(const char* key, const std::string& newValue, const std::string& defaultValue);
void Set(const std::string &key, const std::string &value) {
Set(key.c_str(), value.c_str());
}
bool Get(const char* key, std::string* value, const char* defaultValue);
void Set(const char* key, uint32_t newValue) {
Set(key, StringFromFormat("0x%08x", newValue).c_str());
}
void Set(const char* key, float newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, const float newValue, const float defaultValue);
void Set(const char* key, double newValue) {
Set(key, StringFromFormat("%f", newValue).c_str());
}
void Set(const char* key, int newValue, int defaultValue);
void Set(const char* key, int newValue) {
Set(key, StringFromInt(newValue).c_str());
}
void Set(const char* key, bool newValue, bool defaultValue);
void Set(const char* key, bool newValue) {
Set(key, StringFromBool(newValue).c_str());
}
void Set(const char* key, const std::vector<std::string>& newValues);
// Declare without a body to make it fail to compile. This is to prevent accidentally
// setting a pointer as a bool. The failure is in the linker unfortunately, but that's better
// than accidentally succeeding in a bad way.
template<class T>
void Set(const char *key, T *ptr);
void AddComment(const std::string &comment);
bool Get(const char* key, int* value, int defaultValue = 0);
bool Get(const char* key, uint32_t* value, uint32_t defaultValue = 0);
bool Get(const char* key, bool* value, bool defaultValue = false);
bool Get(const char* key, float* value, float defaultValue = false);
bool Get(const char* key, double* value, double defaultValue = false);
bool Get(const char* key, std::vector<std::string>& values);
bool operator < (const Section& other) const {
return name_ < other.name_;
}
const std::string &name() const {
return name_;
}
protected:
std::vector<std::string> lines;
std::string name_;
std::string comment;
};
bool Load(const char* filename);
bool Load(const std::string &filename) { return Load(filename.c_str()); }
bool Load(std::istream &istream);

View file

@ -96,7 +96,7 @@ bool I18NRepo::LoadIni(const std::string &languageID, const std::string &overrid
Clear();
const std::vector<IniFile::Section> &sections = ini.Sections();
const std::vector<Section> &sections = ini.Sections();
std::lock_guard<std::mutex> guard(catsLock_);
for (auto iter = sections.begin(); iter != sections.end(); ++iter) {
@ -109,7 +109,7 @@ bool I18NRepo::LoadIni(const std::string &languageID, const std::string &overrid
return true;
}
I18NCategory *I18NRepo::LoadSection(const IniFile::Section *section, const char *name) {
I18NCategory *I18NRepo::LoadSection(const Section *section, const char *name) {
I18NCategory *cat = new I18NCategory(this, name);
std::map<std::string, std::string> sectionMap = section->ToMap();
cat->SetMap(sectionMap);
@ -124,13 +124,13 @@ void I18NRepo::SaveIni(const std::string &languageID) {
std::lock_guard<std::mutex> guard(catsLock_);
for (auto iter = cats_.begin(); iter != cats_.end(); ++iter) {
std::string categoryName = iter->first;
IniFile::Section *section = ini.GetOrCreateSection(categoryName.c_str());
Section *section = ini.GetOrCreateSection(categoryName.c_str());
SaveSection(ini, section, iter->second);
}
ini.Save(GetIniPath(languageID));
}
void I18NRepo::SaveSection(IniFile &ini, IniFile::Section *section, std::shared_ptr<I18NCategory> cat) {
void I18NRepo::SaveSection(IniFile &ini, Section *section, std::shared_ptr<I18NCategory> cat) {
const std::map<std::string, std::string> &missed = cat->Missed();
for (auto iter = missed.begin(); iter != missed.end(); ++iter) {

View file

@ -15,11 +15,12 @@
#include <vector>
#include "base/basictypes.h"
#include "file/ini_file.h"
// Reasonably thread safe.
class I18NRepo;
class IniFile;
class Section;
struct I18NEntry {
I18NEntry(const std::string &t) : text(t), readFlag(false) {}
@ -90,8 +91,8 @@ public:
private:
std::string GetIniPath(const std::string &languageID) const;
void Clear();
I18NCategory *LoadSection(const IniFile::Section *section, const char *name);
void SaveSection(IniFile &ini, IniFile::Section *section, std::shared_ptr<I18NCategory> cat);
I18NCategory *LoadSection(const Section *section, const char *name);
void SaveSection(IniFile &ini, Section *section, std::shared_ptr<I18NCategory> cat);
mutable std::mutex catsLock_;
std::map<std::string, std::shared_ptr<I18NCategory>> cats_;