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Delete obsolete code
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1 changed files with 0 additions and 31 deletions
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@ -49,37 +49,6 @@ inline int align(int n, int align) {
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return (n + (align - 1)) & ~(align - 1);
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}
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#if 0
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// This is what the software transform spits out, and thus w
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DecVtxFormat GetTransformedVtxFormat(const DecVtxFormat &fmt) {
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DecVtxFormat tfm = {0};
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int size = 0;
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int offset = 0;
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// Weights disappear during transform.
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if (fmt.uvfmt) {
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// UV always becomes float2.
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tfm.uvfmt = DEC_FLOAT_2;
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tfm.uvoff = offset;
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offset += DecFmtSize(tfm.uvfmt);
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}
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// We always (?) get two colors out, they're floats (although we'd probably be fine with less precision).
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tfm.c0fmt = DEC_FLOAT_4;
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tfm.c0off = offset;
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offset += DecFmtSize(tfm.c0fmt);
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tfm.c1fmt = DEC_FLOAT_3; // color1 (specular) doesn't have alpha.
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tfm.c1off = offset;
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offset += DecFmtSize(tfm.c1fmt);
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// We never get a normal, it's gone.
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// But we do get a position, and it's always float3.
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tfm.posfmt = DEC_FLOAT_3;
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tfm.posoff = offset;
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offset += DecFmtSize(tfm.posfmt);
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// Update stride.
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tfm.stride = offset;
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return tfm;
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}
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#endif
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VertexDecoder::VertexDecoder() : coloff(0), nrmoff(0), posoff(0), jitted_(0) {
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memset(stats_, 0, sizeof(stats_));
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}
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