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Remove accidentally committed cruft. Fix accidental comment edit.
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2 changed files with 1 additions and 4 deletions
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@ -834,7 +834,7 @@ void FramebufferManager::CopyDisplayToOutput() {
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fbo_unbind();
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// Use the extra FBO, with applied FXAA, as a texture.
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//fbo_bind_color_as_texture(extraFBOs_[0], 0);
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// fbo_bind_color_as_texture(extraFBOs_[0], 0);
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if (extraFBOs_.size())
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colorTexture = fbo_get_color_texture(extraFBOs_[0]);
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}
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@ -110,7 +110,6 @@ namespace MainWindow
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static std::map<int, std::string> initialMenuKeys;
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static std::vector<std::string> countryCodes;
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static std::vector<std::string> availableShaders;
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static std::vector<int> testVec;
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#define MAX_LOADSTRING 100
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const TCHAR *szTitle = TEXT("PPSSPP");
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const TCHAR *szWindowClass = TEXT("PPSSPPWnd");
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@ -354,7 +353,6 @@ namespace MainWindow
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SUBMENU_FRAME_SKIPPING = 12,
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SUBMENU_TEXTURE_FILTERING = 13,
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SUBMENU_TEXTURE_SCALING = 14,
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};
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std::string GetMenuItemText(int menuID) {
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@ -585,7 +583,6 @@ namespace MainWindow
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// Help menu: it's translated in CreateHelpMenu.
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CreateHelpMenu();
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// TODO: Urgh! Why do we need this here?
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// The menu is supposed to enable/disable this stuff directly afterward.
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SetIngameMenuItemStates(globalUIState);
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