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@ -1099,7 +1099,7 @@ int SavedataParam::SetPspParam(SceUtilitySavedataParam *param)
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// "<>" means saveName can be anything...
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if (strcmp(saveNameListData[i], "<>") == 0) {
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std::string fileDataPath = "";
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// TODO:Maybe we need a way to reorder the files...
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// TODO:Maybe we need a way to reorder the files?
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auto allSaves = pspFileSystem.GetDirListing(savePath);
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std::string gameName = GetGameName(param);
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std::string saveName = "";
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