unittest: Use more consistent output executable.

PPSSPPHeadless has PPSSPP as a prefix, so should PPSSPPUnitTest.
This commit is contained in:
Unknown W. Brackets 2022-01-29 12:31:13 -08:00
parent a181c9f7c4
commit 7b4006045d

View file

@ -2311,7 +2311,7 @@ if(HEADLESS)
endif()
if(UNITTEST)
add_executable(unitTest
add_executable(PPSSPPUnitTest
unittest/UnitTest.cpp
unittest/TestShaderGenerators.cpp
unittest/TestArmEmitter.cpp
@ -2323,23 +2323,23 @@ if(UNITTEST)
Core/MIPS/ARM/ArmRegCache.cpp
Core/MIPS/ARM/ArmRegCacheFPU.cpp
)
target_link_libraries(unitTest ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${LinkCommon} Common)
setup_target_project(unitTest unittest)
add_test(arm64_emitter unitTest Arm64Emitter)
add_test(arm_emitter unitTest ArmEmitter)
add_test(x64_emitter unitTest X64Emitter)
add_test(vertex_jit unitTest VertexJit)
add_test(asin unitTest Asin)
add_test(sincos unitTest SinCos)
add_test(vfpu_sincos unitTest VFPUSinCos)
add_test(math_util unitTest MathUtil)
add_test(parsers unitTest Parsers)
add_test(jit unitTest Jit)
add_test(matrix_transpose unitTest MatrixTranspose)
add_test(parse_lbn unitTest ParseLBN)
add_test(quick_texhash unitTest QuickTexHash)
add_test(clz unitTest CLZ)
add_test(shadergen unitTest ShaderGenerators)
target_link_libraries(PPSSPPUnitTest ${COCOA_LIBRARY} ${QUARTZ_CORE_LIBRARY} ${LinkCommon} Common)
setup_target_project(PPSSPPUnitTest unittest)
add_test(arm64_emitter PPSSPPUnitTest Arm64Emitter)
add_test(arm_emitter PPSSPPUnitTest ArmEmitter)
add_test(x64_emitter PPSSPPUnitTest X64Emitter)
add_test(vertex_jit PPSSPPUnitTest VertexJit)
add_test(asin PPSSPPUnitTest Asin)
add_test(sincos PPSSPPUnitTest SinCos)
add_test(vfpu_sincos PPSSPPUnitTest VFPUSinCos)
add_test(math_util PPSSPPUnitTest MathUtil)
add_test(parsers PPSSPPUnitTest Parsers)
add_test(jit PPSSPPUnitTest Jit)
add_test(matrix_transpose PPSSPPUnitTest MatrixTranspose)
add_test(parse_lbn PPSSPPUnitTest ParseLBN)
add_test(quick_texhash PPSSPPUnitTest QuickTexHash)
add_test(clz PPSSPPUnitTest CLZ)
add_test(shadergen PPSSPPUnitTest ShaderGenerators)
endif()
if(LIBRETRO)